메소드 | 설명 | |
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CalculateCoordinateFromPixelPosition ( Vector2 pixelPosition ) : Vector2 | ||
CalculateDisplayCoordinateFromMapCoordinate ( Vector2 mapCoordinate ) : Vector2 | ||
CalculateMapCoordinateFromDisplayCoordinate ( Vector2 displayCoordinate ) : Vector2 | ||
CalculatePixelPosition ( Vector2 displayCoordinate ) : Vector2 | ||
Display ( |
||
Update ( |
메소드 | 설명 | |
---|---|---|
UpdateMapCoordinateOffset ( ) : void | ||
UpdateScale ( |
public CalculateCoordinateFromPixelPosition ( Vector2 pixelPosition ) : Vector2 | ||
pixelPosition | Vector2 | |
리턴 | Vector2 |
public CalculateDisplayCoordinateFromMapCoordinate ( Vector2 mapCoordinate ) : Vector2 | ||
mapCoordinate | Vector2 | |
리턴 | Vector2 |
public CalculateMapCoordinateFromDisplayCoordinate ( Vector2 displayCoordinate ) : Vector2 | ||
displayCoordinate | Vector2 | |
리턴 | Vector2 |
public CalculatePixelPosition ( Vector2 displayCoordinate ) : Vector2 | ||
displayCoordinate | Vector2 | |
리턴 | Vector2 |
public Update ( |
||
gameTime | ||
리턴 | void |