메소드 | 설명 | |
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Execute ( MonoDevelop monitor, IBuildTarget item, MonoDevelop.Projects.ExecutionContext context, MonoDevelop.Projects.ConfigurationSelector configuration ) : void |
Launch Unity project
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GetNeedsBuilding ( IBuildTarget item, MonoDevelop.Projects.ConfigurationSelector configuration ) : bool |
메소드 | 설명 | |
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CanExecute ( SolutionEntityItem item, MonoDevelop.Projects.ExecutionContext context, MonoDevelop.Projects.ConfigurationSelector configuration ) : bool |
Flags Unity projects for debugging with this addin
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메소드 | 설명 | |
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CanExecuteProject ( |
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ReferencesUnity ( IEnumerable |
Detects whether any of the given projects reference UnityEngine
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protected CanExecute ( SolutionEntityItem item, MonoDevelop.Projects.ExecutionContext context, MonoDevelop.Projects.ConfigurationSelector configuration ) : bool | ||
item | SolutionEntityItem | |
context | MonoDevelop.Projects.ExecutionContext | |
configuration | MonoDevelop.Projects.ConfigurationSelector | |
리턴 | bool |
public Execute ( MonoDevelop monitor, IBuildTarget item, MonoDevelop.Projects.ExecutionContext context, MonoDevelop.Projects.ConfigurationSelector configuration ) : void | ||
monitor | MonoDevelop | |
item | IBuildTarget | |
context | MonoDevelop.Projects.ExecutionContext | |
configuration | MonoDevelop.Projects.ConfigurationSelector | |
리턴 | void |
public GetNeedsBuilding ( IBuildTarget item, MonoDevelop.Projects.ConfigurationSelector configuration ) : bool | ||
item | IBuildTarget | |
configuration | MonoDevelop.Projects.ConfigurationSelector | |
리턴 | bool |