C# 클래스 MonoDevelop.Debugger.Soft.Unity.UnityProjectServiceExtension

ProjectServiceExtension to allow Unity projects to be executed under the soft debugger
상속: MonoDevelop.Projects.ProjectServiceExtension
파일 보기 프로젝트 열기: Tak/MonoDevelop.Debugger.Soft.Unity

공개 메소드들

메소드 설명
Execute ( MonoDevelop monitor, IBuildTarget item, MonoDevelop.Projects.ExecutionContext context, MonoDevelop.Projects.ConfigurationSelector configuration ) : void

Launch Unity project

GetNeedsBuilding ( IBuildTarget item, MonoDevelop.Projects.ConfigurationSelector configuration ) : bool

보호된 메소드들

메소드 설명
CanExecute ( SolutionEntityItem item, MonoDevelop.Projects.ExecutionContext context, MonoDevelop.Projects.ConfigurationSelector configuration ) : bool

Flags Unity projects for debugging with this addin

비공개 메소드들

메소드 설명
CanExecuteProject ( Project project, MonoDevelop.Projects.ExecutionContext context ) : bool
ReferencesUnity ( IEnumerable projects ) : bool

Detects whether any of the given projects reference UnityEngine

메소드 상세

CanExecute() 보호된 메소드

Flags Unity projects for debugging with this addin
protected CanExecute ( SolutionEntityItem item, MonoDevelop.Projects.ExecutionContext context, MonoDevelop.Projects.ConfigurationSelector configuration ) : bool
item SolutionEntityItem
context MonoDevelop.Projects.ExecutionContext
configuration MonoDevelop.Projects.ConfigurationSelector
리턴 bool

Execute() 공개 메소드

Launch Unity project
public Execute ( MonoDevelop monitor, IBuildTarget item, MonoDevelop.Projects.ExecutionContext context, MonoDevelop.Projects.ConfigurationSelector configuration ) : void
monitor MonoDevelop
item IBuildTarget
context MonoDevelop.Projects.ExecutionContext
configuration MonoDevelop.Projects.ConfigurationSelector
리턴 void

GetNeedsBuilding() 공개 메소드

public GetNeedsBuilding ( IBuildTarget item, MonoDevelop.Projects.ConfigurationSelector configuration ) : bool
item IBuildTarget
configuration MonoDevelop.Projects.ConfigurationSelector
리턴 bool