C# 클래스 Mono.Debugger.SourceAddress

Holds the location in the source code corresponding to an actual machine address. Note that the difference between an "address" and a "location" is that a location is basically just a name for a specific source code location while an address contains some additional information which are only valid while the corresponding method is actually loaded in memory. This means that you can easily transform a SourceAddress in a SourceLocation, but not the other way around. If you insert a breakpoint on a location, the debugger will automatically compute the actual address once the corresponding method has been loaded.
상속: DebuggerMarshalByRefObject
파일 보기 프로젝트 열기: baulig/debugger 1 사용 예제들

공개 메소드들

메소드 설명
SourceAddress ( SourceFile file, SourceBuffer buffer, int row, int line_offset, int line_range ) : System
SourceAddress ( SourceFile file, SourceBuffer buffer, int row, int line_offset, int line_range, SourceRange source_range ) : System
ToString ( ) : string

메소드 상세

SourceAddress() 공개 메소드

public SourceAddress ( SourceFile file, SourceBuffer buffer, int row, int line_offset, int line_range ) : System
file SourceFile
buffer SourceBuffer
row int
line_offset int
line_range int
리턴 System

SourceAddress() 공개 메소드

public SourceAddress ( SourceFile file, SourceBuffer buffer, int row, int line_offset, int line_range, SourceRange source_range ) : System
file SourceFile
buffer SourceBuffer
row int
line_offset int
line_range int
source_range SourceRange
리턴 System

ToString() 공개 메소드

public ToString ( ) : string
리턴 string