메소드 | 설명 | |
---|---|---|
Camera ( Vector3 position, Vector3 target, Vector3 upHint, Matrix projectionMatrix ) : SlimDX | ||
GetLookAtMatrix ( ) : Matrix | ||
GetLookAtVectors ( Vector3 &position, Vector3 &target, Vector3 &up ) : void | ||
GetProjectionMatrix ( ) : Matrix | ||
SetLookAtVectors ( Vector3 position, Vector3 target, Vector3 upHint ) : void | ||
SetProjectionMatrix ( Matrix projectionMatrix ) : void |
public Camera ( Vector3 position, Vector3 target, Vector3 upHint, Matrix projectionMatrix ) : SlimDX | ||
position | Vector3 | |
target | Vector3 | |
upHint | Vector3 | |
projectionMatrix | Matrix | |
리턴 | SlimDX |
public GetLookAtVectors ( Vector3 &position, Vector3 &target, Vector3 &up ) : void | ||
position | Vector3 | |
target | Vector3 | |
up | Vector3 | |
리턴 | void |
public SetLookAtVectors ( Vector3 position, Vector3 target, Vector3 upHint ) : void | ||
position | Vector3 | |
target | Vector3 | |
upHint | Vector3 | |
리턴 | void |
public SetProjectionMatrix ( Matrix projectionMatrix ) : void | ||
projectionMatrix | Matrix | |
리턴 | void |