메소드 | 설명 | |
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AnimatedSkeleton ( ISkeleton baseFrame, |
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BoneNamesToIds ( List |
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CalculateJointMatrices ( ) : void | ||
GetBoneById ( int id ) : |
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GetBoneId ( string boneName ) : int | ||
LoadBones ( DatDigger skeleton ) : void | ||
LoadMatrices ( int boneList ) : void | ||
Update ( float elapsedTimeInSeconds ) : void |
public AnimatedSkeleton ( ISkeleton baseFrame, |
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baseFrame | ISkeleton | |
mtbSection | ||
리턴 | System |
public Update ( float elapsedTimeInSeconds ) : void | ||
elapsedTimeInSeconds | float | |
리턴 | void |