메소드 |
설명 |
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Block ( ) : System |
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FinalizeBlock ( ) : Block |
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GenerateBlocks ( ) : void |
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GetBlock ( short blockID ) : Block |
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GetBlockBoundBox ( int X, int Y ) : Rectangle |
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GetBlockHardness ( ) : int |
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GetBlockHide ( ) : bool |
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GetBlockID ( ) : short |
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GetBlockLightLevel ( ) : int |
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GetBlockName ( ) : string |
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GetBlockNumConnectionsAllowed ( ) : int |
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GetBlockOpaque ( ) : bool |
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GetBlockRenderColor ( ) : Color |
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GetBlockRenderSpecial ( ) : bool |
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GetBlockWalkThrough ( ) : bool |
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GetItemDrop ( int x, int y ) : byte |
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GetItemDropNum ( int x, int y ) : int |
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OnBlockPlaced ( int x, int y, bool notify ) : void |
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OnBlockRemoved ( int x, int y ) : void |
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OnBlockTouched ( int X, int Y, int side, Entities toucher ) : void |
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OnBlockUpdate ( int x, int y ) : int |
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OnBlockUsed ( int x, int y ) : void |
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RenderBlock ( int x, int y, SpriteBatch sb ) : BlockRenderer |
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SetBlockColor ( Color c ) : Block |
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SetBlockColorRGBA ( int r, int g, int b, int a = 255 ) : Block |
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SetBlockHardness ( int hardness ) : Block |
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SetBlockHide ( bool hide ) : Block |
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SetBlockID ( short id ) : Block |
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SetBlockLightLevel ( int l ) : Block |
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SetBlockName ( string name ) : Block |
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SetBlockOpaque ( bool opaque ) : Block |
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SetBlockRenderSpecial ( bool special ) : Block |
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SetBlockWalkThrough ( bool b ) : Block |
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ToString ( ) : string |
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