메소드 | 설명 | |
---|---|---|
Begin ( ) : void | ||
ComputeKernel ( int blurRadius, float blurAmount ) : void | ||
ComputeOffsets ( float textureWidth, float textureHeight ) : void | ||
End ( ) : void | ||
FixUp ( ) : void | ||
GaussianBlurFilter ( float defaultValue ) : System | ||
SetBlur ( float value ) : void |
public ComputeKernel ( int blurRadius, float blurAmount ) : void | ||
blurRadius | int | |
blurAmount | float | |
리턴 | void |
public ComputeOffsets ( float textureWidth, float textureHeight ) : void | ||
textureWidth | float | |
textureHeight | float | |
리턴 | void |
public GaussianBlurFilter ( float defaultValue ) : System | ||
defaultValue | float | |
리턴 | System |