C# 클래스 Microsoft.Xna.Framework.OpenTKGameWindow

상속: GameWindow, IDisposable
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보호된 프로퍼티들

프로퍼티 타입 설명
game Microsoft.Xna.Framework.Game

Private Properties

프로퍼티 타입 설명
ChangeClientBounds void
HandleInput void
Initialize void
Keyboard_KeyDown void
Keyboard_KeyUp void
OnKeyPress void
OnResize void
OpenTkGameWindow_Closing void
ProcessEvents void
ToggleFullScreen void
UpdateBorder void
UpdateWindowState void

공개 메소드들

메소드 설명
BeginScreenDeviceChange ( bool willBeFullScreen ) : void
Dispose ( ) : void
EndScreenDeviceChange ( string screenDeviceName, int clientWidth, int clientHeight ) : void
OpenTKGameWindow ( Microsoft.Xna.Framework.Game game ) : MonoGame.Utilities
SetMouseVisible ( bool visible ) : void

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void
SetSupportedOrientations ( DisplayOrientation orientations ) : void
SetTitle ( string title ) : void

비공개 메소드들

메소드 설명
ChangeClientBounds ( Rectangle clientBounds ) : void
HandleInput ( ) : void
Initialize ( Microsoft.Xna.Framework.Game game ) : void
Keyboard_KeyDown ( object sender, OpenTK e ) : void
Keyboard_KeyUp ( object sender, OpenTK e ) : void
OnKeyPress ( object sender, KeyPressEventArgs e ) : void
OnResize ( object sender, EventArgs e ) : void
OpenTkGameWindow_Closing ( object sender, CancelEventArgs e ) : void
ProcessEvents ( ) : void
ToggleFullScreen ( ) : void
UpdateBorder ( ) : void
UpdateWindowState ( ) : void

메소드 상세

BeginScreenDeviceChange() 공개 메소드

public BeginScreenDeviceChange ( bool willBeFullScreen ) : void
willBeFullScreen bool
리턴 void

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

Dispose() 보호된 메소드

protected Dispose ( bool disposing ) : void
disposing bool
리턴 void

EndScreenDeviceChange() 공개 메소드

public EndScreenDeviceChange ( string screenDeviceName, int clientWidth, int clientHeight ) : void
screenDeviceName string
clientWidth int
clientHeight int
리턴 void

OpenTKGameWindow() 공개 메소드

public OpenTKGameWindow ( Microsoft.Xna.Framework.Game game ) : MonoGame.Utilities
game Microsoft.Xna.Framework.Game
리턴 MonoGame.Utilities

SetMouseVisible() 공개 메소드

public SetMouseVisible ( bool visible ) : void
visible bool
리턴 void

SetSupportedOrientations() 보호된 메소드

protected SetSupportedOrientations ( DisplayOrientation orientations ) : void
orientations DisplayOrientation
리턴 void

SetTitle() 보호된 메소드

protected SetTitle ( string title ) : void
title string
리턴 void

프로퍼티 상세

game 보호되어 있는 프로퍼티

protected Game,Microsoft.Xna.Framework game
리턴 Microsoft.Xna.Framework.Game