메소드 | 설명 | |
---|---|---|
Apply3D ( Microsoft.Xna.Framework.Audio.AudioListener listener, Microsoft.Xna.Framework.Audio.AudioEmitter emitter ) : void | ||
Dispose ( ) : void | ||
DynamicSoundEffectInstance ( int sampleRate, AudioChannels channels ) : System | ||
GetSampleDuration ( int sizeInBytes ) : System.TimeSpan | ||
GetSampleSizeInBytes ( System.TimeSpan duration ) : int | ||
Pause ( ) : void | ||
Play ( ) : void | ||
Stop ( ) : void | ||
Stop ( bool immediate ) : void | ||
SubmitBuffer ( byte buffer, int count ) : void | ||
SubmitBuffer ( byte buffer, int offset, int count ) : void |
메소드 | 설명 | |
---|---|---|
BufferFiller ( ) : void | ||
OnBufferNeeded ( |
||
XnaPitchToAlPitch ( float pitch ) : float |
public Apply3D ( Microsoft.Xna.Framework.Audio.AudioListener listener, Microsoft.Xna.Framework.Audio.AudioEmitter emitter ) : void | ||
listener | Microsoft.Xna.Framework.Audio.AudioListener | |
emitter | Microsoft.Xna.Framework.Audio.AudioEmitter | |
리턴 | void |
public DynamicSoundEffectInstance ( int sampleRate, AudioChannels channels ) : System | ||
sampleRate | int | |
channels | AudioChannels | |
리턴 | System |
public GetSampleDuration ( int sizeInBytes ) : System.TimeSpan | ||
sizeInBytes | int | |
리턴 | System.TimeSpan |
public GetSampleSizeInBytes ( System.TimeSpan duration ) : int | ||
duration | System.TimeSpan | |
리턴 | int |
public SubmitBuffer ( byte buffer, int count ) : void | ||
buffer | byte | |
count | int | |
리턴 | void |
public SubmitBuffer ( byte buffer, int offset, int count ) : void | ||
buffer | byte | |
offset | int | |
count | int | |
리턴 | void |