메소드 |
설명 |
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ParseTextureChunk ( int chunk_len ) : Texture |
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Read3ds ( ) : void |
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ReadByte ( ) : byte |
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ReadFloat ( ) : float |
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ReadInt ( ) : int |
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ReadName ( int length = 32 ) : string |
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ReadUnsignedShort ( ) : int |
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SkipBytes ( int n ) : int |
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SkipChunk ( int chunk_len ) : void |
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addMaterial ( Material3ds m ) : void |
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filePos ( ) : long |
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readColor ( int chunk_len ) : Meshellator.Importers.Autodesk3ds.Color3ds |
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readMatrix ( float mtx ) : void |
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readPTrack ( Meshellator.Importers.Autodesk3ds.PTrack3ds track ) : void |
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readPercentage ( int chunk_len ) : float |
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readRGBColor ( ) : Meshellator.Importers.Autodesk3ds.Color3ds |
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readSplineParams ( Meshellator.Importers.Autodesk3ds.SplineKey3ds key ) : void |
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readSpotChunk ( Meshellator.Importers.Autodesk3ds.Light3ds pLight, int chunk_len ) : void |
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readTrackHead ( Meshellator.Importers.Autodesk3ds.Track3ds track ) : int |
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readTrueColor ( ) : Meshellator.Importers.Autodesk3ds.Color3ds |
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read_CAMERA_NODE_TAG ( int chunk_len ) : void |
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read_CAM_RANGES ( Meshellator.Importers.Autodesk3ds.Camera3ds cam ) : void |
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read_FACE_ARRAY ( Meshellator.Importers.Autodesk3ds.Mesh3ds mes, int chunk_len ) : void |
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read_HEAD ( ) : Head |
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read_HIDE_TRACK_TAG ( Meshellator.Importers.Autodesk3ds.HideTrack3ds track ) : void |
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read_KFDATA ( int chunk_len ) : void |
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read_M3DMAGIC ( int chunk_len ) : void |
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read_MAT_ENTRY ( int chunk_len ) : void |
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read_MDATA ( int chunk_len ) : void |
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read_MESH_TEXTURE_INFO ( Meshellator.Importers.Autodesk3ds.Mesh3ds mes ) : void |
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read_MORPH_TRACK_TAG ( Meshellator.Importers.Autodesk3ds.MorphTrack3ds track ) : void |
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read_MSH_MAT_GROUP ( Meshellator.Importers.Autodesk3ds.Mesh3ds mes ) : void |
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read_NAMED_OBJECT ( int chunk_len ) : void |
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read_NODE_ID ( ) : int |
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read_N_CAMERA ( string name, int chunk_len ) : void |
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read_N_LIGHT ( string name, int chunk_len ) : void |
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read_N_TRI_OBJECT ( string name, int chunk_len ) : void |
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read_OBJECT_NODE_TAG ( int chunk_len ) : void |
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read_POINT_ARRAY ( ) : Meshellator.Importers.Autodesk3ds.Vertex3ds[] |
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read_POS_TRACK_TAG ( Meshellator.Importers.Autodesk3ds.XYZTrack3ds track ) : void |
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read_ROT_TRACK_TAG ( Meshellator.Importers.Autodesk3ds.RotationTrack3ds track ) : void |
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read_SMOOTH_GROUP ( Meshellator.Importers.Autodesk3ds.Mesh3ds mes, int chunk_len ) : void |
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read_TARGET_NODE_TAG ( int chunk_len ) : void |
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read_TEX_VERTS ( ) : Meshellator.Importers.Autodesk3ds.TexCoord3ds[] |
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