C# 클래스 MegaMan.Engine.Entities.GameEntitySource

상속: IEntitySource
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공개 메소드들

메소드 설명
GetOriginalEntity ( string name ) : GameEntity
Unload ( ) : void

비공개 메소드들

메소드 설명
LoadCollisionComponent ( GameEntity entity, CollisionComponentInfo info ) : void
LoadEntities ( IEnumerable entities ) : void
LoadEntity ( EntityInfo info ) : void
LoadHealthComponent ( GameEntity entity, HealthComponentInfo info ) : void
LoadLadderComponent ( GameEntity entity, LadderComponentInfo info ) : void
LoadMovementComponent ( MovementComponentInfo info, GameEntity entity ) : void
LoadPositionComponent ( GameEntity entity, PositionComponentInfo componentInfo ) : void
LoadSpriteComponent ( GameEntity entity, SpriteComponentInfo componentInfo ) : void
LoadStateComponent ( GameEntity entity, StateComponentInfo info ) : void
LoadWeaponComponent ( GameEntity entity, WeaponComponentInfo info ) : void

메소드 상세

GetOriginalEntity() 공개 메소드

public GetOriginalEntity ( string name ) : GameEntity
name string
리턴 GameEntity

Unload() 공개 메소드

public Unload ( ) : void
리턴 void