메소드 | 설명 | |
---|---|---|
CreateEntity ( string name ) : GameEntity | ||
CreateEntityWithId ( string id, string name ) : GameEntity | ||
GameEntityPool ( IEntitySource entitySource ) : System | ||
GetAll ( ) : IEnumerable |
||
GetEntityById ( string id ) : GameEntity | ||
GetNumberAlive ( string name ) : int | ||
GetTotalAlive ( ) : int | ||
RemoveAll ( ) : void | ||
UnloadAll ( ) : void |
메소드 | 설명 | |
---|---|---|
BindEntityEventRegistration ( string id, GameEntity entity ) : void | ||
RemoveEntity ( string id, GameEntity entity ) : void |
public CreateEntityWithId ( string id, string name ) : GameEntity | ||
id | string | |
name | string | |
리턴 | GameEntity |
public GameEntityPool ( IEntitySource entitySource ) : System | ||
entitySource | IEntitySource | |
리턴 | System |