프로퍼티 | 타입 | 설명 | |
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_buttonState | NextButtonStates | ||
_imageFocused | |||
_imageNonFocused | |||
_isOverlayAllowed | bool | ||
_isWinOverlayAllowed | bool | ||
_parentWin |
메소드 | 설명 | |
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AllocResources ( ) : void |
Allocates the control its DirectX resources.
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Dispose ( ) : void |
Frees the control its DirectX resources.
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FinalizeConstruction ( ) : void |
This method gets called when the control is created and all properties has been set It allows the control todo any initialization
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GUIActionGroup ( int parentId ) : System | ||
HitTest ( int x, int y, int &controlID, bool &focused ) : bool | ||
OnDeInit ( ) : void | ||
OnInit ( ) : void | ||
Render ( float timePassed ) : void | ||
ScaleToScreenResolution ( ) : void |
메소드 | 설명 | |
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SetDefaultControl ( ) : void |
public HitTest ( int x, int y, int &controlID, bool &focused ) : bool | ||
x | int | |
y | int | |
controlID | int | |
focused | bool | |
리턴 | bool |
protected GUIAnimation,MediaPortal.GUI.Library _imageFocused | ||
리턴 |
protected GUIAnimation,MediaPortal.GUI.Library _imageNonFocused | ||
리턴 |