메소드 | 설명 | |
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ScreenToWorld ( Point screenPosition ) : Point | ||
ScreenToWorld ( double screenX, double screenY ) : Point | ||
Transform ( double screenX, double screenY, double previousScreenX, double previousScreenY, double deltaScale = 1 ) : void | ||
Viewport ( ) : Mapsui.Geometries | ||
Viewport ( |
||
WorldToScreen ( Point worldPosition ) : Point | ||
WorldToScreen ( double worldX, double worldY ) : Point | ||
WorldToScreenUnrotated ( Point worldPosition ) : Point | ||
WorldToScreenUnrotated ( double worldX, double worldY ) : Point |
메소드 | 설명 | |
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UpdateExtent ( ) : void |
public ScreenToWorld ( Point screenPosition ) : Point | ||
screenPosition | Point | |
리턴 | Point |
public ScreenToWorld ( double screenX, double screenY ) : Point | ||
screenX | double | |
screenY | double | |
리턴 | Point |
public Transform ( double screenX, double screenY, double previousScreenX, double previousScreenY, double deltaScale = 1 ) : void | ||
screenX | double | |
screenY | double | |
previousScreenX | double | |
previousScreenY | double | |
deltaScale | double | |
리턴 | void |
public Viewport ( |
||
viewport | ||
리턴 | Mapsui.Geometries |
public WorldToScreen ( Point worldPosition ) : Point | ||
worldPosition | Point | |
리턴 | Point |
public WorldToScreen ( double worldX, double worldY ) : Point | ||
worldX | double | |
worldY | double | |
리턴 | Point |
public WorldToScreenUnrotated ( Point worldPosition ) : Point | ||
worldPosition | Point | |
리턴 | Point |
public WorldToScreenUnrotated ( double worldX, double worldY ) : Point | ||
worldX | double | |
worldY | double | |
리턴 | Point |