메소드 | 설명 | |
---|---|---|
AddItemInfo ( GameBase item ) : void | ||
AddTradItem ( GameStruct info ) : void | ||
AwardItem ( GameStruct info ) : GameStruct.RoleItemInfo | ||
AwardItem ( uint itemid, byte postion, byte amount = 1, byte stronglv, byte gem1, byte gem2, byte gem3, byte warghost_exp, byte di_attack, byte shui_attack, byte huo_attack, byte feng_attack, bool limit = true ) : GameStruct.RoleItemInfo | ||
AwardItem_Ret ( uint sortid, uint id ) : void | ||
BuyGameShopItem ( uint itemid, int nAmount ) : void | ||
BuyItem ( uint npcid, uint itemid ) : void | ||
ChangeHair ( uint itemid ) : void | ||
ChangeLookFace ( uint itemid ) : void | ||
ClearItem ( uint id ) : void | ||
DB_Save ( ) : void | ||
DeleteItemByID ( uint id ) : bool | ||
DeleteItemByItemID ( uint itemid, int count = 1 ) : bool | ||
DeleteItemByItemName ( string name, int count = 1 ) : void | ||
DeleteScripteItem ( ) : void | ||
DropGold ( int gold ) : void | ||
DropItemBag ( uint id ) : void | ||
DropItemEquip ( uint id ) : void | ||
Equip ( uint id, uint postion ) : void | ||
FindItem ( string name, int &nCount ) : GameStruct.RoleItemInfo | ||
FindItem ( uint id ) : GameStruct.RoleItemInfo | ||
FindItem ( uint itemid, int &nCount ) : GameStruct.RoleItemInfo | ||
GetArmorLook ( ) : uint | ||
GetBagCount ( ) : int | ||
GetDicItem ( ) : GameStruct.RoleItemInfo>.Dictionary |
||
GetEquipByPostion ( byte postion ) : GameStruct.RoleItemInfo | ||
GetEquipPostion ( GameStruct info ) : byte | ||
GetEudemonCount ( ) : int | ||
GetEudemonItemId ( uint eudemon_id ) : uint | ||
GetItemCount ( uint itemid ) : int | ||
GetItemStrongInfo ( List |
||
GetScriptItemId ( ) : uint | ||
GetStrongItemCount ( ) : int | ||
GetWeaponLook ( ) : uint | ||
GiveStrongMoney ( int gold ) : void | ||
Give_FashionChest ( uint itemid ) : void | ||
IsEquip ( uint itemid ) : bool | ||
IsGold ( uint itemid ) : bool | ||
IsItemFull ( ) : bool | ||
ItemLimit ( uint itemid, byte amount ) : GameStruct.RoleItemInfo | ||
MoveItem ( uint id, ushort dest_postion ) : void | ||
PlayerItem ( |
||
Process_DieEudemon ( ) : void | ||
RepairEquip ( uint npcid, uint itemid ) : void | ||
SaveStrongMoney ( int gold ) : void | ||
SellItem ( uint npcid, uint itemid ) : void | ||
SendAllItemInfo ( ) : void | ||
SendItemInfo ( GameStruct info, byte tag = NetMsg.MsgItemInfo.TAG_ROLEITEM ) : void | ||
SendLookRoleInfo ( |
||
UnEquip ( uint id, uint oldpostion, bool isChangeLook = true ) : void | ||
UpdateItemInfo ( uint id ) : void | ||
UseItem ( uint id, uint dwdata, short param, short param1 ) : void |
메소드 | 설명 | |
---|---|---|
CalcEquipLook ( GameStruct _item = null ) : void | ||
GetDropItemPoint ( short &x, short &y ) : bool |
public AwardItem ( GameStruct info ) : GameStruct.RoleItemInfo | ||
info | GameStruct | |
리턴 | GameStruct.RoleItemInfo |
public AwardItem ( uint itemid, byte postion, byte amount = 1, byte stronglv, byte gem1, byte gem2, byte gem3, byte warghost_exp, byte di_attack, byte shui_attack, byte huo_attack, byte feng_attack, bool limit = true ) : GameStruct.RoleItemInfo | ||
itemid | uint | |
postion | byte | |
amount | byte | |
stronglv | byte | |
gem1 | byte | |
gem2 | byte | |
gem3 | byte | |
warghost_exp | byte | |
di_attack | byte | |
shui_attack | byte | |
huo_attack | byte | |
feng_attack | byte | |
limit | bool | |
리턴 | GameStruct.RoleItemInfo |
public AwardItem_Ret ( uint sortid, uint id ) : void | ||
sortid | uint | |
id | uint | |
리턴 | void |
public BuyGameShopItem ( uint itemid, int nAmount ) : void | ||
itemid | uint | |
nAmount | int | |
리턴 | void |
public DeleteItemByItemID ( uint itemid, int count = 1 ) : bool | ||
itemid | uint | |
count | int | |
리턴 | bool |
public DeleteItemByItemName ( string name, int count = 1 ) : void | ||
name | string | |
count | int | |
리턴 | void |
public FindItem ( string name, int &nCount ) : GameStruct.RoleItemInfo | ||
name | string | |
nCount | int | |
리턴 | GameStruct.RoleItemInfo |
public FindItem ( uint id ) : GameStruct.RoleItemInfo | ||
id | uint | |
리턴 | GameStruct.RoleItemInfo |
public FindItem ( uint itemid, int &nCount ) : GameStruct.RoleItemInfo | ||
itemid | uint | |
nCount | int | |
리턴 | GameStruct.RoleItemInfo |
public GetDicItem ( ) : GameStruct.RoleItemInfo>.Dictionary |
||
리턴 | GameStruct.RoleItemInfo>.Dictionary |
public GetEquipByPostion ( byte postion ) : GameStruct.RoleItemInfo | ||
postion | byte | |
리턴 | GameStruct.RoleItemInfo |
public GetEudemonItemId ( uint eudemon_id ) : uint | ||
eudemon_id | uint | |
리턴 | uint |
public ItemLimit ( uint itemid, byte amount ) : GameStruct.RoleItemInfo | ||
itemid | uint | |
amount | byte | |
리턴 | GameStruct.RoleItemInfo |
public MoveItem ( uint id, ushort dest_postion ) : void | ||
id | uint | |
dest_postion | ushort | |
리턴 | void |
public RepairEquip ( uint npcid, uint itemid ) : void | ||
npcid | uint | |
itemid | uint | |
리턴 | void |
public SendItemInfo ( GameStruct info, byte tag = NetMsg.MsgItemInfo.TAG_ROLEITEM ) : void | ||
info | GameStruct | |
tag | byte | |
리턴 | void |
public SendLookRoleInfo ( |
||
target | ||
리턴 | void |
public UnEquip ( uint id, uint oldpostion, bool isChangeLook = true ) : void | ||
id | uint | |
oldpostion | uint | |
isChangeLook | bool | |
리턴 | void |
public UseItem ( uint id, uint dwdata, short param, short param1 ) : void | ||
id | uint | |
dwdata | uint | |
param | short | |
param1 | short | |
리턴 | void |