메소드 | 설명 | |
---|---|---|
DefaultProjectile ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, Vector2 velocity, int damage, bool isPlayerProjectile = true ) : System | ||
GetDamage ( ) : int | ||
IsPlayerProjectile ( ) : bool | ||
Update ( |
public DefaultProjectile ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, Vector2 velocity, int damage, bool isPlayerProjectile = true ) : System | ||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
position | Vector2 | |
velocity | Vector2 | |
damage | int | |
isPlayerProjectile | bool | |
리턴 | System |
public Update ( |
||
gameTime | ||
리턴 | void |