프로퍼티 | 타입 | 설명 |
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메소드 | 설명 | |
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CalcFrustumEquations ( ) : void |
Calculating the frustum planes. From the current OpenGL modelview and projection matrices, calculate the frustum plane equations (Ax+By+Cz+D=0, n=(A,B,C)) The equations can then be used to see on which side points are. |
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SphereInFrustum ( float x, float y, float z, float radius ) : bool |
public SphereInFrustum ( float x, float y, float z, float radius ) : bool | ||
x | float | |
y | float | |
z | float | |
radius | float | |
리턴 | bool |