C# 클래스 Machete.Runtime.NativeObjects.BuiltinObjects.BGlobal

상속: LObject
파일 보기 프로젝트 열기: ChaosPandion/Machete 1 사용 예제들

공개 메소드들

메소드 설명
BGlobal ( IEnvironment environment ) : System
DefaultValue ( string hint ) : IDynamic
Initialize ( ) : void

비공개 메소드들

메소드 설명
Assert ( IEnvironment environment, IArgs args ) : IDynamic
Decode ( IEnvironment environment, string value, string reservedSet ) : string
DecodeUri ( IEnvironment environment, IArgs args ) : IDynamic
DecodeUriComponent ( IEnvironment environment, IArgs args ) : IDynamic
Encode ( IEnvironment environment, string value, string unescapedSet ) : string
EncodeUri ( IEnvironment environment, IArgs args ) : IDynamic
EncodeUriComponent ( IEnvironment environment, IArgs args ) : IDynamic
Eval ( IEnvironment environment, IArgs args ) : IDynamic
HexValueOf ( IEnvironment environment, char c ) : int
IsFinite ( IEnvironment environment, IArgs args ) : IDynamic
IsNan ( IEnvironment environment, IArgs args ) : IDynamic
ParseFloat ( IEnvironment environment, IArgs args ) : IDynamic
ParseInt ( IEnvironment environment, IArgs args ) : IDynamic

메소드 상세

BGlobal() 공개 메소드

public BGlobal ( IEnvironment environment ) : System
environment IEnvironment
리턴 System

DefaultValue() 공개 메소드

public DefaultValue ( string hint ) : IDynamic
hint string
리턴 IDynamic

Initialize() 공개 메소드

public Initialize ( ) : void
리턴 void