메소드 | 설명 | |
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CanExecute ( object parameter ) : bool |
Determines whether this instance can execute the specified parameter.
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Dispose ( ) : void | ||
Execute ( object parameter ) : void |
Executes the specified parameter.
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ExecuteAsync ( object parameter ) : System.Threading.Tasks.Task |
Executes asynchronously.
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ListenCanExecuteObservable ( IObservable |
Listens the can execute observable.
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OverwriteCanExecute ( bool>.Func |
Overwrites the can execute logic.
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ReactiveCommand ( bool canExecute = false ) : System |
Initializes a new instance of the ReactiveCommand class.
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Subscribe ( IObserver |
Subscribes the specified observer.
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메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
Releases unmanaged and - optionally - managed resources.
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public CanExecute ( object parameter ) : bool | ||
parameter | object | The parameter. |
리턴 | bool |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
리턴 | void |
public ExecuteAsync ( object parameter ) : System.Threading.Tasks.Task | ||
parameter | object | The parameter. |
리턴 | System.Threading.Tasks.Task |
public ListenCanExecuteObservable ( IObservable |
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canExecuteSeq | IObservable |
The can execute seq. |
리턴 | IDisposable |
public OverwriteCanExecute ( bool>.Func | ||
canExecuteFunc | bool>.Func | The can execute function. |
리턴 | IReactiveCommand |
public ReactiveCommand ( bool canExecute = false ) : System | ||
canExecute | bool | if set to |
리턴 | System |
public Subscribe ( IObserver |
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observer | IObserver |
The observer. |
리턴 | IDisposable |