프로퍼티 | 타입 | 설명 | |
---|---|---|---|
button1 | System.Windows.Forms.Button | ||
button2 | System.Windows.Forms.Button | ||
comboBox1 | System.Windows.Forms.ComboBox | ||
components | System.ComponentModel.IContainer | ||
label1 | System.Windows.Forms.Label | ||
label2 | System.Windows.Forms.Label | ||
label3 | System.Windows.Forms.Label | ||
label4 | System.Windows.Forms.Label | ||
pcc | ME3Package | ||
res | |||
state | int | ||
textBox1 | System.Windows.Forms.TextBox | ||
textBox2 | System.Windows.Forms.TextBox | ||
textBox4 | System.Windows.Forms.TextBox |
메소드 | 설명 | |
---|---|---|
AddReply ( ) : System | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
|
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void |
Clean up any resources being used.
|
메소드 | 설명 | |
---|---|---|
button1_Click ( object sender, |
||
button2_Click ( object sender, |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
public System.Windows.Forms.ComboBox comboBox1 | ||
리턴 | System.Windows.Forms.ComboBox |
public System.ComponentModel.IContainer components | ||
리턴 | System.ComponentModel.IContainer |
public ME3BioConversation.EntryListReplyListStruct,ME3Explorer.Unreal.Classes res | ||
리턴 |