메소드 | 설명 | |
---|---|---|
DrawAllTiles ( ) : void | ||
GetFullCachedImage ( ) : |
||
GetSubTileBasicCollision ( int index, int x, int y ) : bool | ||
GetSubTileFlags ( int index, int x, int y ) : byte | ||
GetSubTileIndex ( int index, int x, int y ) : byte | ||
GetTileCollision ( int index ) : byte | ||
GetTileImage ( int index ) : |
||
InvalidateAllTiles ( ) : void | ||
RedrawAllTiles ( ) : void | ||
Save ( ) : void | ||
SetSubTileBasicCollision ( int index, int x, int y, bool val ) : void | ||
SetSubTileFlags ( int index, int x, int y, byte value ) : void | ||
SetSubTileIndex ( int index, int x, int y, byte value ) : void | ||
SetTileCollision ( int index, byte val ) : void | ||
UpdateAnimations ( int frames ) : IList |
메소드 | 설명 | |
---|---|---|
Area ( Project p, int i ) : System | ||
GetDataIndex ( int i ) : |
||
SetAnimation ( byte index ) : void | ||
SetMainGfx ( int index ) : void | ||
SetPaletteHeader ( int index ) : void | ||
SetTileset ( int index ) : void | ||
SetUniqueGfx ( int index ) : void | ||
TileUpdater ( ) : bool |
public GetSubTileBasicCollision ( int index, int x, int y ) : bool | ||
index | int | |
x | int | |
y | int | |
리턴 | bool |
public GetSubTileFlags ( int index, int x, int y ) : byte | ||
index | int | |
x | int | |
y | int | |
리턴 | byte |
public GetSubTileIndex ( int index, int x, int y ) : byte | ||
index | int | |
x | int | |
y | int | |
리턴 | byte |
public SetSubTileBasicCollision ( int index, int x, int y, bool val ) : void | ||
index | int | |
x | int | |
y | int | |
val | bool | |
리턴 | void |
public SetSubTileFlags ( int index, int x, int y, byte value ) : void | ||
index | int | |
x | int | |
y | int | |
value | byte | |
리턴 | void |
public SetSubTileIndex ( int index, int x, int y, byte value ) : void | ||
index | int | |
x | int | |
y | int | |
value | byte | |
리턴 | void |
public SetTileCollision ( int index, byte val ) : void | ||
index | int | |
val | byte | |
리턴 | void |