프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Position | Vector2 |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Content | Microsoft.Xna.Framework.Content.ContentManager | ||
parent | |||
spriteFont | |||
subScenes | List |
메소드 | 설명 | |
---|---|---|
Add ( |
||
Destroy ( ) : void | ||
Draw ( |
||
Initialize ( ) : void | ||
Pause ( |
Pause the game, then fire the Paused event.
|
|
Remove ( |
||
Scene ( |
||
Scene ( |
||
Scene_EnabledChanged ( object sender, |
||
Scene_VisibleChanged ( object sender, |
||
TooglePause ( |
Toogle the paused state of the scene.
|
|
UnPause ( |
unpause the game, then fire the Unpaused event.
|
|
Update ( |
||
this ( int index ) : |
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void |
public Draw ( |
||
gameTime | ||
리턴 | void |
public Pause ( |
||
sender | ||
e | ||
리턴 | void |
public Scene_EnabledChanged ( object sender, |
||
sender | object | |
e | ||
리턴 | void |
public Scene_VisibleChanged ( object sender, |
||
sender | object | |
e | ||
리턴 | void |
public TooglePause ( |
||
sender | ||
e | ||
리턴 | void |
public UnPause ( |
||
sender | ||
e | ||
리턴 | void |
public Update ( |
||
gameTime | ||
리턴 | void |
protected ContentManager,Microsoft.Xna.Framework.Content Content | ||
리턴 | Microsoft.Xna.Framework.Content.ContentManager |
protected SpriteFont,Microsoft.Xna.Framework.Graphics spriteFont | ||
리턴 |