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설명 |
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GetLocalMatrix ( Bone bone ) : System.Matrix |
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GetLocalPosition ( bool isLocal, Bone bone, System.Vector3 position, Quaternion quaternion ) : System.Vector3 |
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GetLocalRotation ( bool isLocal, Bone bone, System.Vector3 rotation, Quaternion quaternion ) : Quaternion |
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GetNoise ( Random r, System.Vector3 width ) : System.Vector3 |
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GetNoise ( Random r, float width ) : float |
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GetNoise ( Random r, int width ) : int |
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ProcessCameraLayer ( Random r, long beginFrame, long endFrame, CameraFrameCollection frames ) : void |
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ProcessEnvironmentLayer ( Random r, long beginFrame, long endFrame, SceneFrameCollection frames ) : void |
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ProcessFrames ( Random r, long beginFrame, long endFrame, int keyFrameInterval, int noiseValueInterval, HashSet existingFrames ) : NoiseValue>>.IEnumerable |
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ProcessLayer ( Random r, long beginFrame, long endFrame, MotionFrameCollection frames, bool isPositionLocal, bool isRotationLocal, Bone localBone ) : void |
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