메소드 | 설명 | |
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Activate ( Landlord.Creature user ) : void | ||
DetermineArmorName ( ) : string | ||
Gauntlets ( ) : System | ||
Gauntlets ( Material material, bool enchanted, byte graphic = 229, double volume = 0.02, bool hollow = true ) : System | ||
Gauntlets ( bool instantiating, byte graphic = 229, double volume = 0.02, bool hollow = true ) : System |
public Gauntlets ( Material material, bool enchanted, byte graphic = 229, double volume = 0.02, bool hollow = true ) : System | ||
material | Material | |
enchanted | bool | |
graphic | byte | |
volume | double | |
hollow | bool | |
리턴 | System |
public Gauntlets ( bool instantiating, byte graphic = 229, double volume = 0.02, bool hollow = true ) : System | ||
instantiating | bool | |
graphic | byte | |
volume | double | |
hollow | bool | |
리턴 | System |