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설명 |
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AddMixedMarshalling ( object o, UInt32 count, StructDefinition type ) : void |
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AlignWrite ( ) : void |
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CheckMixedMarshalling ( object o, Type type, UInt32 count ) : void |
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CheckMixedMarshalling ( object o, UInt32 count ) : void |
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InitHeader ( ) : SectionHeader |
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StoreObjectOffset ( object o ) : void |
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WriteArray ( MemberDefinition arrayDefn, Type elementType, System list ) : void |
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WriteElement ( MemberDefinition definition, Type propertyType, object node ) : void |
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WriteInstance ( MemberDefinition definition, Type propertyType, object node ) : void |
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WriteSectionMixedMarshallingRelocations ( WritableSection section ) : void |
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WriteSectionReference ( SectionReference r ) : void |
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WriteSectionRelocations ( WritableSection section ) : void |
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WriteString ( string s ) : void |
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WriteStruct ( StructDefinition definition, object node, bool allowRecursion = true ) : void |
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WriteStruct ( Type type, object node, bool allowRecursion = true ) : void |
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WriteStruct ( object node, bool allowRecursion = true ) : void |
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