메소드 | 설명 | |
---|---|---|
BlendFrames ( float strength, RenderTexture source, RenderTexture destination ) : void | ||
FrameBlendingFilter ( ) : UnityEngine | ||
PushFrame ( RenderTexture source ) : void | ||
Release ( ) : void |
메소드 | 설명 | |
---|---|---|
CheckSupportCompression ( ) : bool | ||
GetFrameRelative ( int offset ) : Frame | ||
GetPreferredRenderTextureFormat ( ) : RenderTextureFormat |
public BlendFrames ( float strength, RenderTexture source, RenderTexture destination ) : void | ||
strength | float | |
source | RenderTexture | |
destination | RenderTexture | |
리턴 | void |