C# 클래스 KinectV1Core.KinectCoreV1

상속: KinectBase.IKinectCore
파일 보기 프로젝트 열기: vancegroup/KVR 1 사용 예제들

공개 메소드들

메소드 설명
GetKinectAudioStream ( ) : System.IO.Stream
KinectCoreV1 ( KinectBase &settings, bool isGUILaunched, int kinectNumber = null ) : System
MapJointToColor ( KinectBase joint, bool undoTransform ) : Point
MapJointToDepth ( KinectBase joint, bool undoTransform ) : Point
ShutdownSensor ( ) : void
StartKinectAudio ( ) : void
TransformJoint ( KinectBase joint ) : KinectBase.Joint
TransformSkeleton ( KinectBase skeleton ) : KinectBase.KinectSkeleton
UpdateAudioAngle ( System.Windows.Media.Media3D.Point3D position ) : void

보호된 메소드들

메소드 설명
OnAccelerationChanged ( KinectBase e ) : void
OnAudioPositionChanged ( KinectBase e ) : void
OnColorFrameReceived ( KinectBase e ) : void
OnDepthFrameReceived ( KinectBase e ) : void
OnLogMessageGenerated ( KinectBase e ) : void
OnSkeletonChanged ( KinectBase e ) : void

비공개 메소드들

메소드 설명
ActuallyStartAudio ( ) : void
AudioSource_SoundSourceAngleChanged ( object sender, SoundSourceAngleChangedEventArgs e ) : void
ChangeColorResolution ( KinectBase newResolution ) : void
ChangeDepthResolution ( KinectBase newResolution ) : void
LaunchKinect ( ) : void
StartUpdateTimer ( ) : void
convertColorImageFormat ( KinectBase format ) : ColorImageFormat
convertDepthImageFormat ( KinectBase format ) : DepthImageFormat
convertJointType ( JointType jointType ) : KinectBase.JointType
convertTrackingState ( JointTrackingState trackingState ) : KinectBase.TrackingState
convertTrackingState ( SkeletonTrackingState trackingState ) : KinectBase.TrackingState
findRotation ( System.Windows.Media.Media3D.Vector3D u, System.Windows.Media.Media3D.Vector3D v ) : Matrix3D
interactStream_InteractionFrameReady ( object sender, InteractionFrameReadyEventArgs e ) : void
kinect_ColorFrameReady ( object sender, Microsoft.Kinect.ColorImageFrameReadyEventArgs e ) : void
kinect_DepthFrameReady ( object sender, Microsoft.Kinect.DepthImageFrameReadyEventArgs e ) : void
kinect_SkeletonFrameReady ( object sender, Microsoft.Kinect.SkeletonFrameReadyEventArgs e ) : void
makeTransformedSkeleton ( Microsoft.Kinect.Skeleton inputSkel, Matrix3D transformationMatrix ) : Microsoft.Kinect.Skeleton
transform ( Microsoft.Kinect.SkeletonPoint position, Matrix3D rotation ) : Microsoft.Kinect.SkeletonPoint
updateTimer_Elapsed ( object sender, System e ) : void

메소드 상세

GetKinectAudioStream() 공개 메소드

public GetKinectAudioStream ( ) : System.IO.Stream
리턴 System.IO.Stream

KinectCoreV1() 공개 메소드

public KinectCoreV1 ( KinectBase &settings, bool isGUILaunched, int kinectNumber = null ) : System
settings KinectBase
isGUILaunched bool
kinectNumber int
리턴 System

MapJointToColor() 공개 메소드

public MapJointToColor ( KinectBase joint, bool undoTransform ) : Point
joint KinectBase
undoTransform bool
리턴 Point

MapJointToDepth() 공개 메소드

public MapJointToDepth ( KinectBase joint, bool undoTransform ) : Point
joint KinectBase
undoTransform bool
리턴 Point

OnAccelerationChanged() 보호된 메소드

protected OnAccelerationChanged ( KinectBase e ) : void
e KinectBase
리턴 void

OnAudioPositionChanged() 보호된 메소드

protected OnAudioPositionChanged ( KinectBase e ) : void
e KinectBase
리턴 void

OnColorFrameReceived() 보호된 메소드

protected OnColorFrameReceived ( KinectBase e ) : void
e KinectBase
리턴 void

OnDepthFrameReceived() 보호된 메소드

protected OnDepthFrameReceived ( KinectBase e ) : void
e KinectBase
리턴 void

OnLogMessageGenerated() 보호된 메소드

protected OnLogMessageGenerated ( KinectBase e ) : void
e KinectBase
리턴 void

OnSkeletonChanged() 보호된 메소드

protected OnSkeletonChanged ( KinectBase e ) : void
e KinectBase
리턴 void

ShutdownSensor() 공개 메소드

public ShutdownSensor ( ) : void
리턴 void

StartKinectAudio() 공개 메소드

public StartKinectAudio ( ) : void
리턴 void

TransformJoint() 공개 메소드

public TransformJoint ( KinectBase joint ) : KinectBase.Joint
joint KinectBase
리턴 KinectBase.Joint

TransformSkeleton() 공개 메소드

public TransformSkeleton ( KinectBase skeleton ) : KinectBase.KinectSkeleton
skeleton KinectBase
리턴 KinectBase.KinectSkeleton

UpdateAudioAngle() 공개 메소드

public UpdateAudioAngle ( System.Windows.Media.Media3D.Point3D position ) : void
position System.Windows.Media.Media3D.Point3D
리턴 void