C# 클래스 Kinect.Gestures.KinectGestureController

Controls the application's gesture recognition, feeding all the gestures current skeletal data.
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공개 메소드들

메소드 설명
AddGesture ( KinectGesture gesture ) : void

Adds a new complex gesture to the gestures controller.

AddGesture ( KinectGestureType type, IKinectGestureFrame frames ) : void

Adds a new complex gesture to the gestures controller.

KinectGestureController ( ) : System

Creates a new gesture controller instance.

KinectGesture_KinectGestureRecognized ( object sender, KinectGestureEventArgs e ) : void

Callback method for any "gestured recognized" event that is triggered. Will in turn invoke the registered callback of the client, if any is available.

UpdateGestures ( Microsoft.Kinect.Skeleton skeleton ) : void

Updates all the gestures' states with the most recent skeletal data.

메소드 상세

AddGesture() 공개 메소드

Adds a new complex gesture to the gestures controller.
public AddGesture ( KinectGesture gesture ) : void
gesture KinectGesture Gesture to be added
리턴 void

AddGesture() 공개 메소드

Adds a new complex gesture to the gestures controller.
public AddGesture ( KinectGestureType type, IKinectGestureFrame frames ) : void
type KinectGestureType Type of the gesture to be added
frames IKinectGestureFrame Frames that represent the complex gesture
리턴 void

KinectGestureController() 공개 메소드

Creates a new gesture controller instance.
public KinectGestureController ( ) : System
리턴 System

KinectGesture_KinectGestureRecognized() 공개 메소드

Callback method for any "gestured recognized" event that is triggered. Will in turn invoke the registered callback of the client, if any is available.
public KinectGesture_KinectGestureRecognized ( object sender, KinectGestureEventArgs e ) : void
sender object Object that triggered the event
e KinectGestureEventArgs Triggered event arguments
리턴 void

UpdateGestures() 공개 메소드

Updates all the gestures' states with the most recent skeletal data.
public UpdateGestures ( Microsoft.Kinect.Skeleton skeleton ) : void
skeleton Microsoft.Kinect.Skeleton Skeleton to analyze
리턴 void