메소드 |
설명 |
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GetMaterialOnModelTransform ( string transformName ) : Material |
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GetModelTransform ( string transformName ) : Transform |
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InitialiseLights ( ) : void |
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InitialiseReels ( ) : void |
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OnEditorAttach ( ) : void |
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OnEditorDetach ( ) : void |
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SetShaderOnMaterial ( Material material, Shader shader ) : void |
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StartBakedAnimation ( ) : void |
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StopBakedAnimation ( ) : void |
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Update ( ) : void |
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UpdateButtonMaterial ( Material material, float targetSpeed ) : void |
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UpdateLights ( ) : void |
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UpdateReels ( ) : void |
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UpdateSpeed ( ) : void |
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UpdateTimerCycle ( ) : void |
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