C# 클래스 KerbalEngineer.KeyBinding.KeyBinder

상속: UnityEngine.MonoBehaviour
파일 보기 프로젝트 열기: CYBUTEK/KerbalEngineer

공개 메소드들

메소드 설명
Load ( ) : void

Loads the key bindings from disk.

Save ( ) : void

Saves the key bindings to disk.

Show ( ) : void

Shows the key binding window.

보호된 메소드들

메소드 설명
Awake ( ) : void

Called by unity when component is created.

OnDestroy ( ) : void

Called by unity when component is destroyed.

OnGUI ( ) : void

Called by unity to draw the GUI.

Update ( ) : void

Called by unity every frame.

비공개 메소드들

메소드 설명
CentreWindow ( ) : void

Centres the window on screen.

KeyBinder ( ) : System
RenderKeyBind ( string name, KeyCode currentBinding, Action acceptClicked ) : void

Renders a key bind option.

RenderWindow ( int id ) : void

Renders the GUI window contents.

UpdateInputLock ( ) : void

Updates the input lock.

메소드 상세

Awake() 보호된 메소드

Called by unity when component is created.
protected Awake ( ) : void
리턴 void

Load() 공개 정적인 메소드

Loads the key bindings from disk.
public static Load ( ) : void
리턴 void

OnDestroy() 보호된 메소드

Called by unity when component is destroyed.
protected OnDestroy ( ) : void
리턴 void

OnGUI() 보호된 메소드

Called by unity to draw the GUI.
protected OnGUI ( ) : void
리턴 void

Save() 공개 정적인 메소드

Saves the key bindings to disk.
public static Save ( ) : void
리턴 void

Show() 공개 정적인 메소드

Shows the key binding window.
public static Show ( ) : void
리턴 void

Update() 보호된 메소드

Called by unity every frame.
protected Update ( ) : void
리턴 void