프로퍼티 | 타입 | 설명 | |
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CustomLoadSetting | LoadSettingFuncDelegate | ||
SettingBytesFilter | SettingBytesFilterDelegate |
메소드 | 설명 | |
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DefaultLoadSetting ( string path ) : byte[] |
Default load setting strategry, editor load file, runtime resources.load
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Get ( string path, bool useCache = true ) : TableFile |
Quick method to get TableFile from instance
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WatchSetting ( string path, System |
Watch the setting file, when changed, trigger the delegate
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메소드 | 설명 | |
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LoadSetting ( string path ) : string |
Unity Resources.Load setting file in Resources folder
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메소드 | 설명 | |
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GetFileSystemPath ( string path ) : string | ||
LoadSettingFromFile ( string path ) : byte[] |
Load setting in file system using `File` class
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LoadSettingFromResources ( string path ) : byte[] | ||
LoadSettingFromStreamingAssets ( string path ) : byte[] |
KEngine 3 后,增加同步loadStreamingAssets文件,统一只用StreamingAsset路径
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SettingModule ( ) : System |
public static DefaultLoadSetting ( string path ) : byte[] | ||
path | string | |
리턴 | byte[] |
public static Get ( string path, bool useCache = true ) : TableFile | ||
path | string | |
useCache | bool | |
리턴 | TableFile |
public static WatchSetting ( string path, System |
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path | string | |
action | System |
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리턴 | void |
public static LoadSettingFuncDelegate CustomLoadSetting | ||
리턴 | LoadSettingFuncDelegate |