메소드 | 설명 | |
---|---|---|
PerformAndroidBuild ( string apkName, bool isDevelopment = true ) : string | ||
PerformiOSBuild ( string ipaName, bool isDevelopment = true ) : string |
메소드 | 설명 | |
---|---|---|
ClearPersistentDataPath ( ) : void | ||
ClearPlayerPrefs ( ) : void | ||
GetProjectName ( ) : string | ||
GetScenePaths ( ) : string[] | ||
OpenPersistentDataPath ( ) : void | ||
ParseArgs ( BuildOptions &opt, string &outputpath ) : void | ||
PerformAndroidBuild ( ) : void | ||
PerformBuild ( string outputpath, BuildTarget tag, BuildOptions opt ) : string |
return full path or build
|
|
PerformWinBuild ( ) : void | ||
PerformiOSBuild ( ) : void |
public static PerformAndroidBuild ( string apkName, bool isDevelopment = true ) : string | ||
apkName | string | |
isDevelopment | bool | |
리턴 | string |
public static PerformiOSBuild ( string ipaName, bool isDevelopment = true ) : string | ||
ipaName | string | |
isDevelopment | bool | |
리턴 | string |