메소드 | 설명 | |
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AddBuilding ( Building building ) : void | ||
DeleteBuilding ( Building building ) : void | ||
Exists ( string name, Location location ) : bool | ||
GetAllBuildings ( ) : IList | ||
GetBuildingBy ( BuildingMatchDelegate match ) : Building | ||
GetBuildingsBy ( BuildingMatchDelegate match ) : List |
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GetInstance ( ) : |
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LoadBuildings ( ) : void |
메소드 | 설명 | |
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BuildingHandler ( ) : System | ||
EventBuildingChanged ( object sender, |
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EventBuildingCollectionChanged ( object sender, |
public AddBuilding ( Building building ) : void | ||
building | Building | Adds a new building to the list of buildings * with given name and LocationID in the Building object. |
리턴 | void |
public DeleteBuilding ( Building building ) : void | ||
building | Building | Building object which is needed for knowing which building has to be deleted. |
리턴 | void |
public Exists ( string name, Location location ) : bool | ||
name | string | String name of the building. |
location | Location | Location object. |
리턴 | bool |
public GetBuildingBy ( BuildingMatchDelegate match ) : Building | ||
match | BuildingMatchDelegate | Check if the building is the same. |
리턴 | Building |
public GetBuildingsBy ( BuildingMatchDelegate match ) : List |
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match | BuildingMatchDelegate | Checks if the buildings are the same, or not. |
리턴 | List |