메소드 |
설명 |
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GameObject ( ) : System |
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recvDamage ( Int32 attackerID, Int32 skillID, Int32 damageType, Int32 damage ) : void |
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set_HP ( object old ) : void |
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set_HP_Max ( object old ) : void |
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set_MP ( object old ) : void |
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set_MP_Max ( object old ) : void |
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set_forbids ( object old ) : void |
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set_level ( object old ) : void |
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set_modelID ( object old ) : void |
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set_modelScale ( object old ) : void |
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set_moveSpeed ( object old ) : void |
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set_name ( object old ) : void |
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set_spaceUType ( object old ) : void |
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set_state ( object old ) : void |
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set_subState ( object old ) : void |
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set_uid ( object old ) : void |
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set_utype ( object old ) : void |
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