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Populate ( int start = null, int count = null, int userID = null, bool friendsWith = null, int earnedAchievement = null, int earnedQuest = null, |
Populates a list of players
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public static Populate ( int start = null, int count = null, int userID = null, bool friendsWith = null, int earnedAchievement = null, int earnedQuest = null, |
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start | int | The zero-based index of the first player to return |
count | int | The total number of players to return |
userID | int | The user ID for friend-related stuff |
friendsWith | bool | True for friends, false for non-friends, null for everywhere |
earnedAchievement | int | Only return players who earned the specified achievement (by id) |
earnedQuest | int | Only return players who earned the specified quest (by id) |
work | The Unit of Work to use. If null, one will be created | |
리턴 |