메소드 | 설명 | |
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Achievements ( int userID = null, int questID = null, bool achievementsEarned = null, bool inactiveAchievements = false, bool createPoints = null, bool explorePoints = null, bool learnPoints = null, bool socializePoints = null, int start = null, int count = null, String search = null ) : System.Web.Mvc.JsonResult |
Returns a list of achievements
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Comments ( int id = null, bool isAchievement = true, int earningID = null, int achievementID = null, int questID = null, int startComments = null, int countComments = null ) : System.Web.Mvc.JsonResult |
Returns a list of comments for the specified earning
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Earning ( int id, bool isAchievement ) : System.Web.Mvc.JsonResult | ||
Earnings ( int id = null, int achievementID = null, int questID = null, bool friendsOf = false, int start = null, int count = null, int startComments = null, int countComments = null ) : System.Web.Mvc.JsonResult |
Returns a list of earnings
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Players ( int start = null, int count = null, int userID = null, bool friendsWith = null, int earnedAchievement = null, int earnedQuest = null ) : System.Web.Mvc.JsonResult |
Returns a list of players
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Quests ( int userID = null, bool completedQuests = false, bool partiallyCompletedQuests = false, bool incompleteQuests = false, bool inactiveQuests = false, bool trackedQuests = false, bool userGeneratedQuests = false, int start = null, int count = null, String search = null ) : System.Web.Mvc.JsonResult |
Returns a list of quests
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public Achievements ( int userID = null, int questID = null, bool achievementsEarned = null, bool inactiveAchievements = false, bool createPoints = null, bool explorePoints = null, bool learnPoints = null, bool socializePoints = null, int start = null, int count = null, String search = null ) : System.Web.Mvc.JsonResult | ||
userID | int | The id of a user for user-related searches |
questID | int | Use this to return only achievements related to a particular quest. |
achievementsEarned | bool | Should earned achievements be returned? Requires the userID parameter. Default is true. |
inactiveAchievements | bool | Should inactive achievements be returned? Default is false. |
createPoints | bool | Require create points? |
explorePoints | bool | Require explore points? |
learnPoints | bool | Require learn points? |
socializePoints | bool | Require socialize points? |
start | int | |
count | int | |
search | String | A string for searching |
리턴 | System.Web.Mvc.JsonResult |
public Comments ( int id = null, bool isAchievement = true, int earningID = null, int achievementID = null, int questID = null, int startComments = null, int countComments = null ) : System.Web.Mvc.JsonResult | ||
id | int | The id of the player whose earning should be looked up |
isAchievement | bool | Is the comment for an achievement or quest |
earningID | int | The id of the earning "instance" |
achievementID | int | The id of the achievement template (Only needed if earningID is null) |
questID | int | The id of the quest template (Only needed if earningID is null) |
startComments | int | The zero-based index of the first comment to be returned |
countComments | int | How many comments should be returned |
리턴 | System.Web.Mvc.JsonResult |
public Earning ( int id, bool isAchievement ) : System.Web.Mvc.JsonResult | ||
id | int | |
isAchievement | bool | |
리턴 | System.Web.Mvc.JsonResult |
public Earnings ( int id = null, int achievementID = null, int questID = null, bool friendsOf = false, int start = null, int count = null, int startComments = null, int countComments = null ) : System.Web.Mvc.JsonResult | ||
id | int | The id of the player whose earnings should be returned |
achievementID | int | Use this to return earnings relating to the specified achievement |
questID | int | /// Use this to return earnings relating to the achievements that correspond /// to the specified quest. This overrides the "achievementID" parameter.\ /// |
friendsOf | bool | Return earnings of players who are friends with the specified player instead? |
start | int | The zero-based index of the first earning to return |
count | int | How many earnings should be returned? |
startComments | int | The zero-based index of the first comment to be returned |
countComments | int | How many comments should be returned? |
리턴 | System.Web.Mvc.JsonResult |
public Players ( int start = null, int count = null, int userID = null, bool friendsWith = null, int earnedAchievement = null, int earnedQuest = null ) : System.Web.Mvc.JsonResult | ||
start | int | The zero-based index of the first player to return |
count | int | The total number of players to return |
userID | int | The user ID for friend-related stuff |
friendsWith | bool | True for friends, false for non-friends, null for everywhere |
earnedAchievement | int | Only return players who earned the specified achievement (by id) |
earnedQuest | int | Only return players who earned the specified quest (by id) |
리턴 | System.Web.Mvc.JsonResult |
public Quests ( int userID = null, bool completedQuests = false, bool partiallyCompletedQuests = false, bool incompleteQuests = false, bool inactiveQuests = false, bool trackedQuests = false, bool userGeneratedQuests = false, int start = null, int count = null, String search = null ) : System.Web.Mvc.JsonResult | ||
userID | int | The id of a user for user-related searches |
completedQuests | bool | Only include completed quests? |
partiallyCompletedQuests | bool | Only include partially completed quests? |
incompleteQuests | bool | Only include fully incomplete quests? |
inactiveQuests | bool | Include inactive quests? |
trackedQuests | bool | Show only tracked quests? |
userGeneratedQuests | bool | Include user generated quests? |
start | int | |
count | int | |
search | String | A string for searching |
리턴 | System.Web.Mvc.JsonResult |