프로퍼티 | 타입 | 설명 | |
---|---|---|---|
AddProperty | bool | ||
CreateRawObject | |||
CreateRootObject | |||
FastSetProperties | void | ||
FastSetProperty | void | ||
GetDeclarativeProperties | List |
||
GetNamedPropertyValue | object | ||
GetPrimitiveValue | object | ||
GetPrimitiveValuePreES6 | object | ||
GetPropertyValue | object | ||
HasOwnProperty | bool | ||
InitializePrototypeProperties | void | ||
IsPrototypeOf | bool | ||
PropertyIsEnumerable | bool | ||
ToLocaleString | string | ||
ToStringJS | string | ||
ValueOf | |||
__STUB__HasOwnProperty | object | ||
__STUB__IsPrototypeOf | object | ||
__STUB__PropertyIsEnumerable | object | ||
__STUB__ToLocaleString | object | ||
__STUB__ToStringJS | object | ||
__STUB__ValueOf | object |
메소드 | 설명 | |
---|---|---|
CallMemberFunction ( string functionName ) : object |
Calls the function with the given name. The function must exist on this object or an exception will be thrown.
|
|
DefineProperty ( object key, |
Defines or redefines the value and attributes of a property. The prototype chain is not searched so if the property exists but only in the prototype chain a new property will be created.
|
|
Delete ( object key, bool throwOnError ) : bool |
Deletes the property with the given name.
|
|
Delete ( uint index, bool throwOnError ) : bool |
Deletes the property with the given array index.
|
|
GetOwnPropertyDescriptor ( object key ) : |
Gets a descriptor for the property with the given name. The prototype chain is not searched. |
|
GetOwnPropertyDescriptor ( uint index ) : |
Gets a descriptor for the property with the given array index. The prototype chain is not searched. |
|
GetPropertyValue ( object key ) : object |
Gets the value of the property with the given name. The prototype chain is searched if the property does not exist directly on this object. |
|
GetPropertyValue ( uint index ) : object |
Gets the value of the property with the given array index. The prototype chain is searched if the property does not exist directly on this object. |
|
HasProperty ( object key ) : bool |
Determines if a property with the given name exists.
|
|
InlineGetPropertyValue ( string name, int &cachedIndex, object &cacheKey ) : object |
Gets the value of the given property plus the information needed to speed up access to the property in future.
|
|
InlineSetPropertyValue ( string name, object value, bool throwOnError, int &cachedIndex, object &cacheKey ) : void |
Sets the value of the given property plus retrieves the information needed to speed up access to the property in future. If a property with the given name does not exist, or exists in the prototype chain (and is not a setter) then a new property is created.
|
|
InlineSetPropertyValueIfExists ( string name, object value, bool throwOnError, int &cachedIndex, object &cacheKey ) : bool |
Sets the value of the given property plus retrieves the information needed to speed up access to the property in future. If a property with the given name exists, but only in the prototype chain, then a new property is created (unless the property is a setter, in which case the setter is called and no property is created). If the property does not exist at all, then no property is created and the method returns
|
|
SetPropertyValue ( object key, object value, bool throwOnError ) : void |
Sets the value of the property with the given name. If a property with the given name does not exist, or exists in the prototype chain (and is not a setter) then a new property is created.
|
|
SetPropertyValue ( uint index, object value, bool throwOnError ) : void |
Sets the value of the property with the given array index. If a property with the given index does not exist, or exists in the prototype chain (and is not a setter) then a new property is created.
|
|
SetPropertyValueIfExists ( object key, object value, bool throwOnError ) : bool |
Sets the value of the given property. If a property with the given name exists, but only in the prototype chain, then a new property is created (unless the property is a setter, in which case the setter is called and no property is created). If the property does not exist at all, then no property is created and the method returns
|
|
ToString ( ) : string |
Returns a string representing this object.
|
|
TryCallMemberFunction ( object &result, object key ) : bool |
Calls the function with the given name.
|
|
this ( int index ) : object |
Gets or sets the value of an array-indexed property.
|
|
this ( object key ) : object |
Gets or sets the value of a named property.
|
|
this ( uint index ) : object |
Gets or sets the value of an array-indexed property.
|
메소드 | 설명 | |
---|---|---|
GetMissingPropertyValue ( object key ) : object |
Retrieves the value of a property which doesn't exist on the object. This method can be overridden to effectively construct properties on the fly. The default behavior is to return When overriding, call the base class implementation only if you want to revert to the default behavior. |
|
ObjectInstance ( |
Called by derived classes to create a new object instance.
|
|
ObjectInstance ( ScriptEngine engine ) : System |
Creates an Object with the default prototype.
|
|
ObjectInstance ( ScriptEngine engine, |
Called by derived classes to create a new object instance.
|
|
PopulateFields ( ) : void |
Populates the object with properties by searching a .NET type for fields marked with the [JSField] attribute. Should be called only once at startup.
|
|
PopulateFields ( |
Populates the object with properties by searching a .NET type for fields marked with the [JSField] attribute. Should be called only once at startup.
|
|
PopulateFunctions ( ) : void |
Populates the object with functions by searching a .NET type for methods marked with the [JSFunction] attribute. Should be called only once at startup. Also automatically populates properties marked with the [JSProperty] attribute.
|
|
PopulateFunctions ( |
Populates the object with functions by searching a .NET type for methods marked with the [JSFunction] attribute. Should be called only once at startup. Also automatically populates properties marked with the [JSProperty] attribute.
|
|
PopulateFunctions ( |
Populates the object with functions by searching a .NET type for methods marked with the [JSFunction] attribute. Should be called only once at startup. Also automatically populates properties marked with the [JSProperty] attribute.
|
메소드 | 설명 | |
---|---|---|
AddProperty ( object key, object value, PropertyAttributes attributes, bool throwOnError ) : bool |
Adds a property to this object. The property must not already exist.
|
|
CreateRawObject ( |
Creates an Object instance (use ObjectConstructor.Construct rather than this).
|
|
CreateRootObject ( ScriptEngine engine ) : |
Creates an Object with no prototype to serve as the base prototype of all objects.
|
|
FastSetProperties ( IEnumerable |
Sets up multiple properties at once.
|
|
FastSetProperty ( object key, object value, PropertyAttributes attributes = PropertyAttributes.Sealed, bool overwriteAttributes = false ) : void |
Sets a property value and attributes, or adds a new property if it doesn't already exist. Any existing attributes are ignored (and not modified).
|
|
GetDeclarativeProperties ( ScriptEngine engine ) : List |
||
GetNamedPropertyValue ( object key, |
Gets the value of the property with the given name. The name cannot be an array index. The prototype chain is searched if the property does not exist directly on this object. |
|
GetPrimitiveValue ( PrimitiveTypeHint typeHint ) : object |
Returns a primitive value that represents the current object. Used by the addition and equality operators.
|
|
GetPrimitiveValuePreES6 ( PrimitiveTypeHint typeHint ) : object |
Returns a primitive value that represents the current object, without using the @@toPrimitive symbol.
|
|
GetPropertyValue ( uint index, |
Gets the value of the property with the given array index. The prototype chain is searched if the property does not exist directly on this object. |
|
HasOwnProperty ( ScriptEngine engine, object thisObject, object key ) : bool | ||
InitializePrototypeProperties ( |
Initializes the prototype properties.
|
|
IsPrototypeOf ( ScriptEngine engine, object thisObject, object obj ) : bool | ||
PropertyIsEnumerable ( ScriptEngine engine, object thisObject, object key ) : bool | ||
ToLocaleString ( ) : string | ||
ToStringJS ( ScriptEngine engine, object thisObject ) : string | ||
ValueOf ( ) : |
||
__STUB__HasOwnProperty ( ScriptEngine engine, object thisObj, object args ) : object | ||
__STUB__IsPrototypeOf ( ScriptEngine engine, object thisObj, object args ) : object | ||
__STUB__PropertyIsEnumerable ( ScriptEngine engine, object thisObj, object args ) : object | ||
__STUB__ToLocaleString ( ScriptEngine engine, object thisObj, object args ) : object | ||
__STUB__ToStringJS ( ScriptEngine engine, object thisObj, object args ) : object | ||
__STUB__ValueOf ( ScriptEngine engine, object thisObj, object args ) : object |
public CallMemberFunction ( string functionName ) : object | ||
functionName | string | The name of the function to call. |
리턴 | object |
public DefineProperty ( object key, |
||
key | object | The property key of the property to modify. |
descriptor | The property value and attributes. | |
throwOnError | bool | |
리턴 | bool |
public Delete ( object key, bool throwOnError ) : bool | ||
key | object | The property key of the property to delete. |
throwOnError | bool | |
리턴 | bool |
public Delete ( uint index, bool throwOnError ) : bool | ||
index | uint | The array index of the property to delete. |
throwOnError | bool | |
리턴 | bool |
protected GetMissingPropertyValue ( object key ) : object | ||
key | object | The property key of the missing property. |
리턴 | object |
public GetOwnPropertyDescriptor ( object key ) : |
||
key | object | The property key (either a string or a Symbol). |
리턴 |
public GetOwnPropertyDescriptor ( uint index ) : |
||
index | uint | The array index of the property. |
리턴 |
public GetPropertyValue ( object key ) : object | ||
key | object | The property key (either a string or a Symbol). |
리턴 | object |
public GetPropertyValue ( uint index ) : object | ||
index | uint | The array index of the property. |
리턴 | object |
public HasProperty ( object key ) : bool | ||
key | object | The property key (either a string or a Symbol). |
리턴 | bool |
public InlineGetPropertyValue ( string name, int &cachedIndex, object &cacheKey ) : object | ||
name | string | The name of the property. |
cachedIndex | int | Set to a zero-based index that can be used to get or set the /// property value in future (provided the cache key doesn't change). |
cacheKey | object | Set to a value that can be compared with the CacheKey property
/// to determine if the cached index needs to be refreshed. Can be set to |
리턴 | object |
public InlineSetPropertyValue ( string name, object value, bool throwOnError, int &cachedIndex, object &cacheKey ) : void | ||
name | string | The name of the property to set. |
value | object | The desired value of the property. |
throwOnError | bool | |
cachedIndex | int | Set to a zero-based index that can be used to get or set the /// property value in future (provided the cache key doesn't change). |
cacheKey | object | Set to a value that can be compared with the CacheKey property
/// to determine if the cached index needs to be refreshed. Can be set to |
리턴 | void |
public InlineSetPropertyValueIfExists ( string name, object value, bool throwOnError, int &cachedIndex, object &cacheKey ) : bool | ||
name | string | The name of the property to set. |
value | object | The desired value of the property. This must be a javascript
/// primitive (double, string, etc) or a class derived from |
throwOnError | bool | |
cachedIndex | int | Set to a zero-based index that can be used to get or set the /// property value in future (provided the cache key doesn't change). |
cacheKey | object | Set to a value that can be compared with the CacheKey property
/// to determine if the cached index needs to be refreshed. Can be set to |
리턴 | bool |
protected ObjectInstance ( |
||
prototype | The next object in the prototype chain. Cannot be |
|
리턴 | System |
protected ObjectInstance ( ScriptEngine engine ) : System | ||
engine | ScriptEngine | The script engine associated with this object. |
리턴 | System |
protected ObjectInstance ( ScriptEngine engine, |
||
engine | ScriptEngine | The script engine associated with this object. |
prototype | The next object in the prototype chain. Can be |
|
리턴 | System |
protected PopulateFields ( |
||
type | The type to search for fields. | |
리턴 | void |
protected PopulateFunctions ( |
||
type | The type to search for methods. | |
리턴 | void |
protected PopulateFunctions ( |
||
type | The type to search for methods. | |
bindingFlags | BindingFlags | The binding flags to use to search for properties and methods. |
리턴 | void |
public SetPropertyValue ( object key, object value, bool throwOnError ) : void | ||
key | object | The property key of the property to set. |
value | object | The value to set the property to. This must be a javascript
/// primitive (double, string, etc) or a class derived from |
throwOnError | bool | |
리턴 | void |
public SetPropertyValue ( uint index, object value, bool throwOnError ) : void | ||
index | uint | The array index of the property to set. |
value | object | The value to set the property to. This must be a javascript
/// primitive (double, string, etc) or a class derived from |
throwOnError | bool | |
리턴 | void |
public SetPropertyValueIfExists ( object key, object value, bool throwOnError ) : bool | ||
key | object | The property key (either a string or a Symbol). Cannot be an array index. |
value | object | The desired value of the property. This must be a javascript
/// primitive (double, string, etc) or a class derived from |
throwOnError | bool | |
리턴 | bool |
public TryCallMemberFunction ( object &result, object key ) : bool | ||
result | object | The result of calling the function. |
key | object | The name or symbol of the function to call. |
리턴 | bool |
public this ( int index ) : object | ||
index | int | The index of the property to retrieve. |
리턴 | object |
public this ( object key ) : object | ||
key | object | The property key (either a string or a Symbol). |
리턴 | object |
public this ( uint index ) : object | ||
index | uint | The index of the property to retrieve. |
리턴 | object |