C# 클래스 Jitter.Dynamics.Joints.LimitedHingeJoint

Limited hinge joint.
상속: Joint
파일 보기 프로젝트 열기: nuclearpidgeon/graphicsproj2

공개 메소드들

메소드 설명
Activate ( ) : void

Adds the internal constraints of this joint to the world class.

Deactivate ( ) : void

Removes the internal constraints of this joint from the world class.

LimitedHingeJoint ( JitterWorld world, RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector position, Jitter.LinearMath.JVector hingeAxis, float hingeFwdAngle, float hingeBckAngle ) : System

Initializes a new instance of the HingeJoint class.

메소드 상세

Activate() 공개 메소드

Adds the internal constraints of this joint to the world class.
public Activate ( ) : void
리턴 void

Deactivate() 공개 메소드

Removes the internal constraints of this joint from the world class.
public Deactivate ( ) : void
리턴 void

LimitedHingeJoint() 공개 메소드

Initializes a new instance of the HingeJoint class.
public LimitedHingeJoint ( JitterWorld world, RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector position, Jitter.LinearMath.JVector hingeAxis, float hingeFwdAngle, float hingeBckAngle ) : System
world JitterWorld The world class where the constraints get added to.
body1 RigidBody The first body connected to the second one.
body2 RigidBody The second body connected to the first one.
position Jitter.LinearMath.JVector The position in world space where both bodies get connected.
hingeAxis Jitter.LinearMath.JVector The axis if the hinge.
hingeFwdAngle float
hingeBckAngle float
리턴 System