C# 클래스 Jitter.Dynamics.Joints.Joint

A joint is a collection of internally handled constraints.
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공개 메소드들

메소드 설명
Activate ( ) : void

Adds the internal constraints of this joint to the world class.

Deactivate ( ) : void

Removes the internal constraints of this joint from the world class.

Joint ( JitterWorld world ) : System

Creates a new instance of the Joint class.

메소드 상세

Activate() 공개 추상적인 메소드

Adds the internal constraints of this joint to the world class.
public abstract Activate ( ) : void
리턴 void

Deactivate() 공개 추상적인 메소드

Removes the internal constraints of this joint from the world class.
public abstract Deactivate ( ) : void
리턴 void

Joint() 공개 메소드

Creates a new instance of the Joint class.
public Joint ( JitterWorld world ) : System
world JitterWorld The world class to which the internal constraints /// should be added.
리턴 System