메소드 | 설명 | |
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AddEventTriggerEvent ( EventTrigger te, EventTriggerType type, EventTriggerEvent func ) : void |
Add Event to Unity's Event Trigger(Script)
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AddEventTriggerEvent ( EventTrigger te, EventTriggerType type, EventTriggerEventButtonSelection func, JCSUnity.JCS_ButtonSelection selection ) : void |
Add Event to Unity's Event Trigger(Script)
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ApplyRandVector3 ( Vector3 trans, Vector3 randVec, |
Add random value to Vector3
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AttachChildren ( RectTransform trans, List childs ) : void | ||
AttachChildren ( Transform trans, List childs ) : void |
Attach all childs to this transform.
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BytesToString ( Array data, JCS_CharsetType charset ) : string |
Convert byte array to string by charset type.
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CopyByteArray ( Array inBuf, int start, int len ) : byte[] |
Copy byte array to another byte array memory space.
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DeleteAllFilesFromDir ( string dirPath ) : void |
Delete all files in directory.
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DestroyAllTypeObjectInScene ( ) : void |
Destroy all the 'TYPE' object in the scene.
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DestroyImmediateAllTypeObjectInScene ( ) : void |
Destroy all the 'TYPE' object in the scene.
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DetachChildren ( RectTransform trans ) : List |
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DetachChildren ( Transform trans ) : List |
Detttach all the child from one transform.
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EnumSize ( ) : int |
Return the length of an enumerator.
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EscapeURL ( string url ) : string |
Simple version of escape url.
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FillSlot ( List inList, int len, with ) : List |
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FillSlot ( Array inArray, int len, with ) : T[] |
Fill slots with initialize value type by length.
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FindCloneObjectsOfTypeAll ( ) : T[] |
Find all the objects that are clone in the scene by type.
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FindNotCloneObjectsOfTypeAll ( ) : T[] |
Find all the objects that are not clone in the scene by type.
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FindObjectsOfTypeAllInHierarchy ( ) : T[] |
Find all objects that only ACTIVE in hierarchy.
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ForceDetachChildren ( RectTransform trans ) : List |
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ForceDetachChildren ( Transform trans ) : List |
Force to clean all the children, this will make sure the transform have 0 children transform.
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ForceGetComponent ( MonoBehaviour mb ) : T |
Force to get a component, if not found we will add one then.
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GetEasing ( JCS_TweenType type ) : TweenDelegate |
Return the easing function pointer base on tweener type.
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GetFinalLocalEulerAngles ( Transform trans, Vector3 &inEulerAngles ) : Vector3 |
Multiply all the parent localEulerAngles to get the correct description of the transform information. ATTENTION(jenchieh): This will cause some performance, use it wisely.
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GetImageRect ( Image img ) : Vector2 |
Returns the size of the image.
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GetSpriteRendererRect ( SpriteRenderer sr ) : Vector2 |
Returns the size of the sprite renderer.
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GetSpriteRendererRectWithNoScale ( SpriteRenderer sr ) : Vector2 |
Returns the size of the sprite renderer without the scale value multiply.
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GetValues ( ) : IEnumerable |
Enum typed version casting. Source: http://stackoverflow.com/questions/972307/can-you-loop-through-all-enum-values
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HasChild ( RectTransform trans ) : bool | ||
HasChild ( Transform trans ) : bool |
Return true, if transform has at least one children.
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IncVec3 ( Vector3 val, float x, float y, float z ) : Vector3 | ||
IncVecX ( Vector3 val, float x ) : Vector3 |
Add the vector value.
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IncVecY ( Vector3 val, float y ) : Vector3 | ||
IncVecZ ( Vector3 val, float z ) : Vector3 | ||
IsArrayEmpty ( Array list ) : bool |
Check if the list empty.
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IsNumberString ( string str ) : bool |
Is the string the valid number to parse.
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IsOverGUI ( ) : bool |
Check if mosue is over any UI element.
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IsSameTribe ( JCS_2DLiveObject liveObj1, JCS_2DLiveObject liveObj2 ) : bool |
Check if the object are the same tribe.
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IsScene ( string name ) : bool |
Check current scene's with NAME.
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LastFileIndex ( string path, string prefixStr, string ext ) : int |
Method to do search directory and get the last file index.
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ListPopBack ( List list ) : T |
Pop the last value from the list.
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ListPopFront ( List list ) : T |
Pop the last value from the list.
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LoopInArray ( int index, Array arr ) : int |
Loop in an array. (Array)
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LoopInArray ( int index, List arr ) : int |
Loop in an array. (List)
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MergeArrays ( ) : T[] |
Merge multiple arrays into one array.
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MergeArrays2 ( Array arr1, Array arr2 ) : T[] |
Merging two array and return the new array.
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MergeList ( ) : List |
Merging two list and return the new list.
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MouseOverGUI ( RectTransform imageRect, RectTransform rootPanel = null ) : bool |
Solve the flash problem! (JCS_CheckableObject) Check if the mouse still on top of the image! ATTENTIOIN(jenchieh): this will not work on the resizable window.
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MoveToTheLastChild ( Transform trans ) : void |
Move the object to the last child of the Unty's tree system(Hierarchy) transform.
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ReattachSelf ( RectTransform trans, ReattachCallback callback ) : void | ||
ReattachSelf ( Transform trans, ReattachCallback callback ) : void |
Execution callback after detach and reattach.
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RemoveEmptySlot ( List inList ) : List |
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RemoveEmptySlot ( Array inArray ) : T[] |
Remove the empty slot in the array.
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RemoveEmptySlotIncludeMissing ( List inList ) : List |
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RemoveEmptySlotIncludeMissing ( Array inArray ) : T[] |
Remove the empty slot in the list including remove the missing gameobject too. I guess Unity do the CG collection later a while when you call 'Destory()' function. Before scripting layer acknowledge this game object is destory might be too late in some situation. This will avoid this type of issue/circumstance.
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SetActiveToAllChildren ( Transform trans, bool act ) : void |
Active all the child in a transform.
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SetEnableAllComponents ( Transform trans, bool act ) : void |
Set eabled/disabled to all component in a transform.
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SetParentWithoutLosingInfo ( Transform trans, Transform parent ) : void |
Set the transform to onther transform in the hierarchy and without losing the info. Info: position, rotation, scale, etc.
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SetVec3 ( Vector3 &val, float x, float y, float z ) : Vector3 | ||
SetVecX ( Vector3 &val, float x ) : Vector3 |
Set the vector value.
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SetVecY ( Vector3 &val, float y ) : Vector3 | ||
SetVecZ ( Vector3 &val, float z ) : Vector3 | ||
SpawnAnimateObject ( RuntimeAnimatorController anim, int orderLayer = 15 ) : GameObject |
Spawn an animate object.
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SpawnAnimateObjectDeathEvent ( RuntimeAnimatorController anim, int orderLayer = 15, int loopTimes = 1 ) : GameObject |
Spawn a animate object with the death event, so after the animate was played serval loop times the object will be destroyed.
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SpawnGameObject ( string objectPath, Vector3 position = newVector3(), Quaternion rotation = newQuaternion() ) : GameObject |
Spawn a gmae object.
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SpawnGameObject ( |
Spawn a gmae object.
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StringToBytes ( string data, JCS_CharsetType charset ) : byte[] |
Convert string to byte array by charset type.
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ToJson ( obj ) : string |
Return JSON by passing serializable object.
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VectorDirection ( JCS_Vector3Direction direction ) : Vector3 |
Return direction of Unity's Vector system.
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WithInAcceptRange ( float range, float acceptRange, float currentVal ) : bool |
Check the value within the range plus acceptable range.
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WithInArrayRange ( int index, Array arr ) : bool |
With in array range. (Array)
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WithInArrayRange ( int index, List arr ) : bool |
With in array range. (List)
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WithInRange ( float minRange, float maxRange, float currentVal ) : bool |
Check the value within the range.
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public static AddEventTriggerEvent ( EventTrigger te, EventTriggerType type, EventTriggerEvent func ) : void | ||
te | EventTrigger | |
type | EventTriggerType | |
func | EventTriggerEvent | |
리턴 | void |
public static AddEventTriggerEvent ( EventTrigger te, EventTriggerType type, EventTriggerEventButtonSelection func, JCSUnity.JCS_ButtonSelection selection ) : void | ||
te | EventTrigger | |
type | EventTriggerType | |
func | EventTriggerEventButtonSelection | |
selection | JCSUnity.JCS_ButtonSelection | |
리턴 | void |
public static ApplyRandVector3 ( Vector3 trans, Vector3 randVec, |
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trans | Vector3 | transfrorm u want to apply. |
randVec | Vector3 | value for each axis. |
checks | check for eaxh axis. | |
리턴 | Vector3 |
public static AttachChildren ( RectTransform trans, List childs ) : void | ||
trans | RectTransform | |
childs | List | |
리턴 | void |
public static AttachChildren ( Transform trans, List childs ) : void | ||
trans | Transform | transform we want to add the childs to. |
childs | List | childs we want to add to transform. |
리턴 | void |
public static BytesToString ( Array data, JCS_CharsetType charset ) : string | ||
data | Array | Byte array data to convert to string data. |
charset | JCS_CharsetType | Target charset type. |
리턴 | string |
public static CopyByteArray ( Array inBuf, int start, int len ) : byte[] | ||
inBuf | Array | byte array to copy. |
start | int | Starting index to copy. |
len | int | Length to copy. |
리턴 | byte[] |
public static DeleteAllFilesFromDir ( string dirPath ) : void | ||
dirPath | string | Target delete directory. |
리턴 | void |
public static DestroyAllTypeObjectInScene ( ) : void | ||
리턴 | void |
public static DestroyImmediateAllTypeObjectInScene ( ) : void | ||
리턴 | void |
public static DetachChildren ( RectTransform trans ) : List |
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trans | RectTransform | |
리턴 | List |
public static DetachChildren ( Transform trans ) : List |
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trans | Transform | transform you want to remove all /// the children under. |
리턴 | List |
public static EscapeURL ( string url ) : string | ||
url | string | Url you want to escape. |
리턴 | string |
public static FillSlot ( List inList, int len, with ) : List |
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inList | List | |
len | int | |
리턴 | List |
public static FillSlot ( Array inArray, int len, with ) : T[] | ||
inArray | Array | Array you would like to fill out. |
len | int | Target length to initialize. |
with | Initialize object type. | |
리턴 | T[] |
public static FindNotCloneObjectsOfTypeAll ( ) : T[] | ||
리턴 | T[] |
public static FindObjectsOfTypeAllInHierarchy ( ) : T[] | ||
리턴 | T[] |
public static ForceDetachChildren ( RectTransform trans ) : List |
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trans | RectTransform | |
리턴 | List |
public static ForceDetachChildren ( Transform trans ) : List |
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trans | Transform | transform you want to remove all /// the children under. |
리턴 | List |
public static ForceGetComponent ( MonoBehaviour mb ) : T | ||
mb | MonoBehaviour | Any MonoBehaviour. |
리턴 | T |
public static GetEasing ( JCS_TweenType type ) : TweenDelegate | ||
type | JCS_TweenType | type of the tween formula |
리턴 | TweenDelegate |
public static GetFinalLocalEulerAngles ( Transform trans, Vector3 &inEulerAngles ) : Vector3 | ||
trans | Transform | transform we want to get from and use /// it for parent. |
inEulerAngles | Vector3 | use to store the result. |
리턴 | Vector3 |
public static GetSpriteRendererRect ( SpriteRenderer sr ) : Vector2 | ||
sr | SpriteRenderer | |
리턴 | Vector2 |
public static GetSpriteRendererRectWithNoScale ( SpriteRenderer sr ) : Vector2 | ||
sr | SpriteRenderer | |
리턴 | Vector2 |
public static HasChild ( RectTransform trans ) : bool | ||
trans | RectTransform | |
리턴 | bool |
public static IncVec3 ( Vector3 val, float x, float y, float z ) : Vector3 | ||
val | Vector3 | |
x | float | |
y | float | |
z | float | |
리턴 | Vector3 |
public static IncVecX ( Vector3 val, float x ) : Vector3 | ||
val | Vector3 | |
x | float | |
리턴 | Vector3 |
public static IncVecY ( Vector3 val, float y ) : Vector3 | ||
val | Vector3 | |
y | float | |
리턴 | Vector3 |
public static IncVecZ ( Vector3 val, float z ) : Vector3 | ||
val | Vector3 | |
z | float | |
리턴 | Vector3 |
public static IsSameTribe ( JCS_2DLiveObject liveObj1, JCS_2DLiveObject liveObj2 ) : bool | ||
liveObj1 | JCS_2DLiveObject | obj one |
liveObj2 | JCS_2DLiveObject | obj two |
리턴 | bool |
public static IsScene ( string name ) : bool | ||
name | string | Name of the scene. |
리턴 | bool |
public static LastFileIndex ( string path, string prefixStr, string ext ) : int | ||
path | string | path to search index. |
prefixStr | string | Filen name prefix. |
ext | string | Filen name extension. |
리턴 | int |
public static LoopInArray ( int index, Array arr ) : int | ||
index | int | Index |
arr | Array | Array. |
리턴 | int |
public static LoopInArray ( int index, List arr ) : int | ||
index | int | Index |
arr | List | List. |
리턴 | int |
public static MergeArrays2 ( Array arr1, Array arr2 ) : T[] | ||
arr1 | Array | First array. |
arr2 | Array | Second array. |
리턴 | T[] |
public static MouseOverGUI ( RectTransform imageRect, RectTransform rootPanel = null ) : bool | ||
imageRect | RectTransform | |
rootPanel | RectTransform | |
리턴 | bool |
public static MoveToTheLastChild ( Transform trans ) : void | ||
trans | Transform | |
리턴 | void |
public static ReattachSelf ( RectTransform trans, ReattachCallback callback ) : void | ||
trans | RectTransform | |
callback | ReattachCallback | |
리턴 | void |
public static ReattachSelf ( Transform trans, ReattachCallback callback ) : void | ||
trans | Transform | Transform you want to detach and reattach after callback. |
callback | ReattachCallback | Callback after detach and before reattach. |
리턴 | void |
public static RemoveEmptySlot ( List inList ) : List |
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inList | List | |
리턴 | List |
public static RemoveEmptySlot ( Array inArray ) : T[] | ||
inArray | Array | Array list. |
리턴 | T[] |
public static RemoveEmptySlotIncludeMissing ( List inList ) : List |
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inList | List | |
리턴 | List |
public static RemoveEmptySlotIncludeMissing ( Array inArray ) : T[] | ||
inArray | Array | |
리턴 | T[] |
public static SetActiveToAllChildren ( Transform trans, bool act ) : void | ||
trans | Transform | transform to do the effect. |
act | bool | action to the effect |
리턴 | void |
public static SetEnableAllComponents ( Transform trans, bool act ) : void | ||
trans | Transform | transform to apply the effect. |
act | bool | enable or disable? |
리턴 | void |
public static SetParentWithoutLosingInfo ( Transform trans, Transform parent ) : void | ||
trans | Transform | transform to set to parent transform |
parent | Transform | parent transform |
리턴 | void |
public static SetVec3 ( Vector3 &val, float x, float y, float z ) : Vector3 | ||
val | Vector3 | |
x | float | |
y | float | |
z | float | |
리턴 | Vector3 |
public static SetVecX ( Vector3 &val, float x ) : Vector3 | ||
val | Vector3 | |
x | float | |
리턴 | Vector3 |
public static SetVecY ( Vector3 &val, float y ) : Vector3 | ||
val | Vector3 | |
y | float | |
리턴 | Vector3 |
public static SetVecZ ( Vector3 &val, float z ) : Vector3 | ||
val | Vector3 | |
z | float | |
리턴 | Vector3 |
public static SpawnAnimateObject ( RuntimeAnimatorController anim, int orderLayer = 15 ) : GameObject | ||
anim | RuntimeAnimatorController | anim assign |
orderLayer | int | sorting order |
리턴 | GameObject |
public static SpawnAnimateObjectDeathEvent ( RuntimeAnimatorController anim, int orderLayer = 15, int loopTimes = 1 ) : GameObject | ||
anim | RuntimeAnimatorController | animation u want to play |
orderLayer | int | sorting order |
loopTimes | int | loop times |
리턴 | GameObject |
public static SpawnGameObject ( string objectPath, Vector3 position = newVector3(), Quaternion rotation = newQuaternion() ) : GameObject | ||
objectPath | string | path of the game object |
position | Vector3 | position of the game object spawn |
rotation | Quaternion | rotation of the game object spawn |
리턴 | GameObject |
public static SpawnGameObject ( |
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trans | ||
position | Vector3 | |
rotation | Quaternion | |
리턴 |
public static StringToBytes ( string data, JCS_CharsetType charset ) : byte[] | ||
data | string | String data to convert to byte array. |
charset | JCS_CharsetType | Target charset type. |
리턴 | byte[] |
public static ToJson ( obj ) : string | ||
obj | Object that are serializable. | |
리턴 | string |
public static VectorDirection ( JCS_Vector3Direction direction ) : Vector3 | ||
direction | JCS_Vector3Direction | direction u wants. |
리턴 | Vector3 |
public static WithInAcceptRange ( float range, float acceptRange, float currentVal ) : bool | ||
range | float | |
acceptRange | float | |
currentVal | float | |
리턴 | bool |
public static WithInArrayRange ( int index, Array arr ) : bool | ||
index | int | |
arr | Array | |
리턴 | bool |
public static WithInArrayRange ( int index, List arr ) : bool | ||
index | int | |
arr | List | |
리턴 | bool |
public static WithInRange ( float minRange, float maxRange, float currentVal ) : bool | ||
minRange | float | |
maxRange | float | |
currentVal | float | |
리턴 | bool |