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DefaultControlPoints ( ) : UnityEngine.Vector3[] |
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osuBPCrop ( Vector3 &bp, Vector3 &dst0, Vector2 &uv0, Vector2 &uv1 ) : void |
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osuBPCropU ( Vector3 &bp, Vector3 &dst0, float u0, float u1 ) : void |
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osuBPCropV ( Vector3 &bp, Vector3 &dst0, float v0, float v1 ) : void |
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osuBPEvaluate ( Vector3 &bp, Vector2 &uv ) : Vector3 |
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osuBPEvaluateNormal ( Vector3 &bp, Vector2 &uv ) : Vector3 |
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osuBPGetMinMax ( Vector3 &bp, Vector3 &omin, Vector3 &omax, float eps ) : void |
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osuBPGetRoughNormal ( Vector3 &bp ) : Vector3 |
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osuBPRaycast ( Vector3 &bp, Vector3 &orig, Vector3 &dir, float zmin, float zmax, float epsilon, BezierPatchHit &hit ) : bool |
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osuBPRaycastWithTransform ( Vector3 &bp, Matrix4x4 &mat, Vector3 &orig, Vector3 &dir, float zmin, float zmax, float epsilon, BezierPatchHit &hit ) : bool |
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osuBPSplit ( Vector3 &bp, Vector3 &dst0, Vector3 &dst1, Vector3 &dst2, Vector3 &dst3, Vector2 &uv ) : void |
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osuBPSplitU ( Vector3 &bp, Vector3 &dst0, Vector3 &dst1, float u ) : void |
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osuBPSplitV ( Vector3 &bp, Vector3 &dst0, Vector3 &dst1, float v ) : void |
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osuBPTransform ( Vector3 &bp, Matrix4x4 &mat ) : void |
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