메소드 |
설명 |
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AddFlatTriangle ( bool flipped ) : void |
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GenerateCells ( int x, int y, int z ) : void |
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GenerateEdge ( int x, int y, int z, int i ) : Edge |
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GenerateEdges ( int x, int y, int z ) : void |
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GenerateIndexes ( int x, int y, int z ) : void |
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GetNormal ( Microsoft.Xna.Framework.Graphics.VertexPositionColorNormal &verts ) : Vector3 |
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GetNormalNA ( Microsoft.Xna.Framework.Graphics.VertexPositionColorNormal &verts ) : Vector3 |
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GetNormalQ ( Microsoft.Xna.Framework.Graphics.VertexPositionColorNormal &verts ) : Vector3 |
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Polygonize ( int x, int y, int z ) : void |
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