C# 클래스 IrrlichtNETCP.CameraSceneNode

상속: SceneNode
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공개 메소드들

메소드 설명
CameraSceneNode ( IntPtr raw ) : System
OnEvent ( Event ev ) : bool

비공개 메소드들

메소드 설명
CameraFPS_GetMoveSpeed ( IntPtr camera ) : float
CameraFPS_GetRotateSpeed ( IntPtr camera ) : float
CameraFPS_SetMoveSpeed ( IntPtr camera, float speed ) : void
CameraFPS_SetRotateSpeed ( IntPtr camera, float speed ) : void
Camera_GetAspectRation ( IntPtr camera ) : float
Camera_GetFOV ( IntPtr camera ) : float
Camera_GetFarValue ( IntPtr camera ) : float
Camera_GetNearValue ( IntPtr camera ) : float
Camera_GetProjectionMatrix ( IntPtr camera, [ toR ) : void
Camera_GetTarget ( IntPtr camera, [ toR ) : void
Camera_GetUpVector ( IntPtr camera, [ toR ) : void
Camera_GetViewFrustrum ( IntPtr camera ) : IntPtr
Camera_GetViewMatrix ( IntPtr camera, [ toR ) : void
Camera_IsInputReceiverEnabled ( IntPtr camera ) : bool
Camera_IsOrthogonal ( IntPtr camera ) : bool
Camera_OnEvent ( IntPtr camera, IntPtr ev ) : bool
Camera_SetAspectRatio ( IntPtr camera, float aspect ) : void
Camera_SetFOV ( IntPtr camera, float FOV ) : void
Camera_SetFarValue ( IntPtr camera, float far ) : void
Camera_SetInputReceiverEnabled ( IntPtr camera, bool enabled ) : void
Camera_SetIsOrthogonal ( IntPtr camera, bool orthogonal ) : void
Camera_SetNearValue ( IntPtr camera, float near ) : void
Camera_SetProjectionMatrix ( IntPtr camera, float projection ) : void
Camera_SetTarget ( IntPtr camera, float target ) : void
Camera_SetUpVector ( IntPtr camera, float upvector ) : void

메소드 상세

CameraSceneNode() 공개 메소드

public CameraSceneNode ( IntPtr raw ) : System
raw System.IntPtr
리턴 System

OnEvent() 공개 메소드

public OnEvent ( Event ev ) : bool
ev Event
리턴 bool