프로퍼티 | 타입 | 설명 | |
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MaxEdge | IrrlichtNETCP.Vector3D | ||
MinEdge | IrrlichtNETCP.Vector3D |
메소드 | 설명 | |
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AddInternalBox ( |
Adds an other bounding box to the bounding box, causing it to grow bigger, if the box is outside of the box
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AddInternalPoint ( IrrlichtNETCP.Vector3D p ) : void |
Adds a point to the bounding box, causing it to grow bigger, if point is outside of the box
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AddInternalPoint ( float x, float y, float z ) : void |
Adds a point to the bounding box, causing it to grow bigger, if point is outside of the box.
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Box3D ( IrrlichtNETCP.Vector3D min, IrrlichtNETCP.Vector3D max ) : System | ||
Box3D ( float xMin, float yMin, float zMin, float xMax, float yMax, float zMax ) : System | ||
Equals ( object o ) : bool | ||
From ( float xMin, float yMin, float zMin, float xMax, float yMax, float zMax ) : |
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FromUnmanaged ( float b ) : |
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GetEdges ( IrrlichtNETCP.Vector3D &edges ) : void |
Stores all 8 edges of the box into a array
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GetHashCode ( ) : int | ||
IntersectsWithBox ( |
Determinates if the box intersects with an other box.
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IntersectsWithLimitedLine ( IrrlichtNETCP.Line3D lineToCol ) : bool |
Checks an intersection with some line
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IsPointInside ( IrrlichtNETCP.Vector3D p ) : bool |
Determinates if a point is within this box.
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IsPointTotalInside ( IrrlichtNETCP.Vector3D p ) : bool |
Determinates if a point is within this box and its borders.
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RandomPoint ( ) : IrrlichtNETCP.Vector3D | ||
Set ( float xMin, float yMin, float zMin, float xMax, float yMax, float zMax ) : void | ||
ToString ( ) : string | ||
ToUnmanaged ( ) : float[] |
public AddInternalBox ( |
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b | Other bounding box to add into this box. | |
리턴 | void |
public AddInternalPoint ( IrrlichtNETCP.Vector3D p ) : void | ||
p | IrrlichtNETCP.Vector3D | Point to add into the box. |
리턴 | void |
public AddInternalPoint ( float x, float y, float z ) : void | ||
x | float | X Coordinate of the point to add to this box. |
y | float | Y Coordinate of the point to add to this box. |
z | float | Z Coordinate of the point to add to this box. |
리턴 | void |
public Box3D ( IrrlichtNETCP.Vector3D min, IrrlichtNETCP.Vector3D max ) : System | ||
min | IrrlichtNETCP.Vector3D | |
max | IrrlichtNETCP.Vector3D | |
리턴 | System |
public Box3D ( float xMin, float yMin, float zMin, float xMax, float yMax, float zMax ) : System | ||
xMin | float | |
yMin | float | |
zMin | float | |
xMax | float | |
yMax | float | |
zMax | float | |
리턴 | System |
public static From ( float xMin, float yMin, float zMin, float xMax, float yMax, float zMax ) : |
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xMin | float | |
yMin | float | |
zMin | float | |
xMax | float | |
yMax | float | |
zMax | float | |
리턴 |
public GetEdges ( IrrlichtNETCP.Vector3D &edges ) : void | ||
edges | IrrlichtNETCP.Vector3D | Aray of 8 edges |
리턴 | void |
public IntersectsWithBox ( |
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other | Other box to check a intersection with. | |
리턴 | bool |
public IntersectsWithLimitedLine ( IrrlichtNETCP.Line3D lineToCol ) : bool | ||
lineToCol | IrrlichtNETCP.Line3D | |
리턴 | bool |
public IsPointInside ( IrrlichtNETCP.Vector3D p ) : bool | ||
p | IrrlichtNETCP.Vector3D | : Point to check. |
리턴 | bool |
public IsPointTotalInside ( IrrlichtNETCP.Vector3D p ) : bool | ||
p | IrrlichtNETCP.Vector3D | Point to check. |
리턴 | bool |
public Set ( float xMin, float yMin, float zMin, float xMax, float yMax, float zMax ) : void | ||
xMin | float | |
yMin | float | |
zMin | float | |
xMax | float | |
yMax | float | |
zMax | float | |
리턴 | void |