C# 클래스 IrrlichtNETCP.Extensions.WaterSceneNode

상속: IrrlichtNETCP.Inheritable.ISceneNode
파일 보기 프로젝트 열기: Paulus/irrlichtnetcp

공개 프로퍼티들

프로퍼티 타입 설명
AddedColor IrrlichtNETCP.Colorf
MultiColor IrrlichtNETCP.Colorf
RefractionFactor float
WaveDisplacement float
WaveHeight float
WaveLength float
WaveRepetition float
WaveSpeed float

공개 메소드들

메소드 설명
ApplyClampingOnTerrain ( TerrainSceneNode terrain ) : void
IsUnderwater ( SceneNode node ) : bool
OnShaderSet ( MaterialRendererServices services, int userData ) : void
Update ( ) : void
WaterSceneNode ( SceneNode parent, SceneManager mgr, IrrlichtNETCP.Dimension2Df tileSize, IrrlichtNETCP.Dimension2D tileCount ) : System
WaterSceneNode ( SceneNode parent, SceneManager mgr, IrrlichtNETCP.Dimension2Df tileSize, IrrlichtNETCP.Dimension2D tileCount, IrrlichtNETCP.Dimension2D precision ) : System
WaterSceneNode ( SceneNode parent, SceneManager mgr, IrrlichtNETCP.Dimension2Df tileSize, IrrlichtNETCP.Dimension2D tileCount, IrrlichtNETCP.Dimension2D precision, int id ) : System

메소드 상세

ApplyClampingOnTerrain() 공개 메소드

public ApplyClampingOnTerrain ( TerrainSceneNode terrain ) : void
terrain IrrlichtNETCP.TerrainSceneNode
리턴 void

IsUnderwater() 공개 메소드

public IsUnderwater ( SceneNode node ) : bool
node IrrlichtNETCP.SceneNode
리턴 bool

OnShaderSet() 공개 메소드

public OnShaderSet ( MaterialRendererServices services, int userData ) : void
services IrrlichtNETCP.MaterialRendererServices
userData int
리턴 void

Update() 공개 메소드

public Update ( ) : void
리턴 void

WaterSceneNode() 공개 메소드

public WaterSceneNode ( SceneNode parent, SceneManager mgr, IrrlichtNETCP.Dimension2Df tileSize, IrrlichtNETCP.Dimension2D tileCount ) : System
parent IrrlichtNETCP.SceneNode
mgr IrrlichtNETCP.SceneManager
tileSize IrrlichtNETCP.Dimension2Df
tileCount IrrlichtNETCP.Dimension2D
리턴 System

WaterSceneNode() 공개 메소드

public WaterSceneNode ( SceneNode parent, SceneManager mgr, IrrlichtNETCP.Dimension2Df tileSize, IrrlichtNETCP.Dimension2D tileCount, IrrlichtNETCP.Dimension2D precision ) : System
parent IrrlichtNETCP.SceneNode
mgr IrrlichtNETCP.SceneManager
tileSize IrrlichtNETCP.Dimension2Df
tileCount IrrlichtNETCP.Dimension2D
precision IrrlichtNETCP.Dimension2D
리턴 System

WaterSceneNode() 공개 메소드

public WaterSceneNode ( SceneNode parent, SceneManager mgr, IrrlichtNETCP.Dimension2Df tileSize, IrrlichtNETCP.Dimension2D tileCount, IrrlichtNETCP.Dimension2D precision, int id ) : System
parent IrrlichtNETCP.SceneNode
mgr IrrlichtNETCP.SceneManager
tileSize IrrlichtNETCP.Dimension2Df
tileCount IrrlichtNETCP.Dimension2D
precision IrrlichtNETCP.Dimension2D
id int
리턴 System

프로퍼티 상세

AddedColor 공개적으로 프로퍼티

public Colorf,IrrlichtNETCP AddedColor
리턴 IrrlichtNETCP.Colorf

MultiColor 공개적으로 프로퍼티

public Colorf,IrrlichtNETCP MultiColor
리턴 IrrlichtNETCP.Colorf

RefractionFactor 공개적으로 프로퍼티

public float RefractionFactor
리턴 float

WaveDisplacement 공개적으로 프로퍼티

public float WaveDisplacement
리턴 float

WaveHeight 공개적으로 프로퍼티

public float WaveHeight
리턴 float

WaveLength 공개적으로 프로퍼티

public float WaveLength
리턴 float

WaveRepetition 공개적으로 프로퍼티

public float WaveRepetition
리턴 float

WaveSpeed 공개적으로 프로퍼티

public float WaveSpeed
리턴 float