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설명 |
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ApplyClampingOnTerrain ( TerrainSceneNode terrain ) : void |
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IsUnderwater ( SceneNode node ) : bool |
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OnShaderSet ( MaterialRendererServices services, int userData ) : void |
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Update ( ) : void |
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WaterSceneNode ( SceneNode parent, SceneManager mgr, IrrlichtNETCP.Dimension2Df tileSize, IrrlichtNETCP.Dimension2D tileCount ) : System |
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WaterSceneNode ( SceneNode parent, SceneManager mgr, IrrlichtNETCP.Dimension2Df tileSize, IrrlichtNETCP.Dimension2D tileCount, IrrlichtNETCP.Dimension2D precision ) : System |
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WaterSceneNode ( SceneNode parent, SceneManager mgr, IrrlichtNETCP.Dimension2Df tileSize, IrrlichtNETCP.Dimension2D tileCount, IrrlichtNETCP.Dimension2D precision, int id ) : System |
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