메소드 | 설명 | |
---|---|---|
GetPathPositions ( ) : UnityEngine.Vector3[] | ||
GoToSecondaryPositionToGo ( ) : void |
메소드 | 설명 | |
---|---|---|
GetReachedToPoint ( Path.Node, node ) : void | ||
Move ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
ChoseNodeToGo ( ) : void | ||
TryFindOtherPoint ( ) : void |
public GetPathPositions ( ) : UnityEngine.Vector3[] | ||
리턴 | UnityEngine.Vector3[] |
protected GetReachedToPoint ( Path.Node, node ) : void | ||
node | Path.Node, | |
리턴 | void |