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AddAll ( List |
Add many controls at once. Improves drawing performance slightly.
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AddControl ( Control control ) : void |
When a control is added, we need to add it to the TableView, adjust its width, listen to its visibility, and update our appearance.
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AddControl ( Control control, int position ) : void | ||
ClearListItems ( ) : void | ||
ControlAtAbsolutePosition ( Point p ) : Control |
Find a control at the given screen position, in absolute coordinates.
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Highlight ( Control c ) : void | ||
IndexOfListItem ( Control control ) : int | ||
RemoveControl ( Control control ) : void | ||
Unhighlight ( Control c ) : void |
메소드 | 설명 | |
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AlternateColorsOfEntries ( ) : void |
Alternates colors of entries between gray and transparent.
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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메소드 | 설명 | |
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ControlList ( ) : System | ||
ControlList_Load ( object sender, EventArgs e ) : void | ||
FormatAndAddControl ( Control control ) : void |
Utility method to get a control read and stick it at the end of the table layout
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FormatAndAddControl ( Control control, int position ) : void | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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OnListItemClicked ( object sender, MouseEventArgs e ) : void | ||
OnlistItemDoubleClicked ( object sender, MouseEventArgs e ) : void | ||
ShiftRowsDown ( int row ) : void |
All rows at 'row' will be shifted down one.
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ShiftRowsUp ( int row ) : void |
All rows at 'row' will be shifted down one.
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UpdateTableHeight ( ) : void |
Update the heights of the tablet layout and scroll panel controls
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control_VisibleChanged ( object sender, EventArgs e ) : void |
public AddControl ( Control control, int position ) : void | ||
control | Control | |
position | int | |
리턴 | void |
public ControlAtAbsolutePosition ( Point p ) : Control | ||
p | Point | |
리턴 | Control |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |