C# 클래스 Indiefreaks.Xna.Physics.MatrixExtensions

파일 보기 프로젝트 열기: Indiefreaks/igf

공개 메소드들

메소드 설명
GetRotationAndTranslationComponents ( this worldMatrix, Microsoft.Xna.Framework.Quaternion &rotation, Microsoft.Xna.Framework.Vector3 &translation ) : void
GetScaleComponent ( this worldMatrix, Microsoft.Xna.Framework.Vector3 &scale ) : void
SRTMatrixToRTMatrix ( this worldMatrix, Matrix &rtMatrix ) : void

메소드 상세

GetRotationAndTranslationComponents() 공개 정적인 메소드

public static GetRotationAndTranslationComponents ( this worldMatrix, Microsoft.Xna.Framework.Quaternion &rotation, Microsoft.Xna.Framework.Vector3 &translation ) : void
worldMatrix this
rotation Microsoft.Xna.Framework.Quaternion
translation Microsoft.Xna.Framework.Vector3
리턴 void

GetScaleComponent() 공개 정적인 메소드

public static GetScaleComponent ( this worldMatrix, Microsoft.Xna.Framework.Vector3 &scale ) : void
worldMatrix this
scale Microsoft.Xna.Framework.Vector3
리턴 void

SRTMatrixToRTMatrix() 공개 정적인 메소드

public static SRTMatrixToRTMatrix ( this worldMatrix, Matrix &rtMatrix ) : void
worldMatrix this
rtMatrix Microsoft.Xna.Framework.Matrix
리턴 void