메소드 | 설명 | |
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ActorDispatcher ( ) : System.Collections.Concurrent | ||
BeginExcute ( ) : void | ||
Dispose ( ) : void | ||
PushActor ( IActor actor ) : void |
메소드 | 설명 | |
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DispatchAction ( IActor actor ) : bool |
执行一个Actor,返回是否继续下一个actor
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public ActorDispatcher ( ) : System.Collections.Concurrent | ||
리턴 | System.Collections.Concurrent |