메소드 | 설명 | |
---|---|---|
DrawHandles ( HEU_HoudiniAsset asset ) : bool | ||
GetCurrentGlobalManipMode ( ) : HEU_HandleManipMode |
메소드 | 설명 | |
---|---|---|
CacheHandles ( ) : List |
||
UpdateFloatArrayProperty ( SerializedProperty paramDataProperty, Array inValues, HoudiniEngineUnity.HEU_HandleParamBinding bindingParam ) : bool |
public DrawHandles ( HEU_HoudiniAsset asset ) : bool | ||
asset | HEU_HoudiniAsset | |
리턴 | bool |
public static GetCurrentGlobalManipMode ( ) : HEU_HandleManipMode | ||
리턴 | HEU_HandleManipMode |